Hey folks,
I’m doing some R&D around Substance workflows and automated texture map generation,
mostly as a side experiment.
In some cases (quick scans, old assets, noisy photos) I found myself missing a fast
way to extract usable height/normal information before bringing things into
Substance Designer/Painter.
So I built a small helper tool that generates height/normal/roughness from images,
mostly to speed up early iteration and blockout stages, not to replace Substance
in any way.
I’m curious:
– do you usually solve this directly inside Substance?
– or do you preprocess textures before bringing them into SD/SP?
Would love to hear how others approach this.
Replies