I am looking to commission some pixelart for a topdown medival video game. The first commission would include: -2 animated characters (front, back, side view, walking cycle, attack animation) - 2-3 basic background tiles -Size would probably be either 32x32 or 64x64 but would need some discussion Naturally more commissions…
Hi! I'm new here, it's possible to use a texture from a 2D pixelart like a sprite from a character, objects etc...? How I can do this? And it's possible to use Sketchup to make low spect 3d's? Thanks!
Hello Polycount, I've been a passive reader for a long time and now I really need your help. First of all I'll introduce myself, I'm Marc Castellanos programmer, pixel artist and newbie game designer. I have made a game with Unity with 2d npc's and characters and Isometric world, looks cool I've posted a link on my twitter…
Hello! My name is John, and I am currently developing a simplistic single player 2D Platformer with a vast world/universe. What I am looking for is: - Someone to discuss the project with, bounce ideas. Feedback, essentially. - Someone that can draw 2D PixelArt. No pressure, because it is a really simple and I am only using…
Hi everyone, for a project I am working on I need a 3D Model that I can render in a really low resolution (probably 64x64) of one of my characters. A design with the general silouhette, proportions etc exists already (in pixelart though) so you don't have to design her. With the low resolution style come some weird…
Hmm...intrigued and if I could also attempt to pin down the artist, spent an afternoon running a search however thus far no dice but here's something although a low poly character, I'd say a PBR workflow might've been similar to what was described in the OP i.e. "high end pixelart textures" The Bogatyr - Pixel Art PBR on a…
Hello, my name is Vlad and I'm an entry level 3D artist. I have 2 years of experience with Blender and I worked a few months with Unreal Engine as well. Take a look at my portfolio and let me know if you we can work together.
Happy about any thoughts, feedback and comments! Looking to slowly start moving into characters, possibly animation further down the line. These are all box modelled (not comfortable with sculpting workflow yet) and handpainted in PS (Substance doesn't give me quite the same level of control for this type of work).
Ok so I am using maya right now and am curious how to create a model that look similar to this: (this is a piece by madPXL, hopefully he doesnt mind me referencing this) So far I have come up with this: now basically I just need to know how to fix the luminosity and texture placements but im not sure how. My textures are…
Hi, we are 2 person studio from Poland, we work with gaming industry, crating models and textures according to customer requirements for game productions. Our portfolio is available at : http://wmsdesign.pl/