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Using textures from a 2D pixelart?

Hi! I'm new here, it's possible to use a texture from a 2D pixelart like a sprite from a character, objects etc...? How I can do this? And it's possible to use Sketchup to make low spect 3d's? Thanks!

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  • renderhjs
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    renderhjs sublime tool
    what you might be missing is UV-mapping. It is a way of defining how a 2d image is wrapped around a 3d model- so that the 3d model uses those textures.
    All 3d packages come with an UV editor (i.e 3dsmax, Maya, Blender, Cinema4d, Silo, Modo,...) but Sketchup I believe only has primitive UV tweaking and no real UV editor. You can apply and shift/ scale textures in Sketchup but I am afraid it does not offer the in depth editing tools all other 3d packages offer.

    2d Pixelart is not different compared to any other texture - its just an image you can apply on your 3d model.

    Maybe show some examples of what you have in mind and would like to understand
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