Ok, I'm gonna answer my own question here because I believe I have found the answer. It seems there isn't any clear information that I was able to find on the subject. I have looked in the forums here, pixologic, and keyshot along with general google searches. It seems once the programs are closed, the link between the two…
Hello, I've been banging my head for a full week on this problem now and might need some much needed assistance on this one please. I'm getting nowhere.. I'm using the Zbrush -> Keyshot pipeline and imported a fully polypainted model into the Keyshot engine. I would like to add a metallic material to the skateboard's…
Hi All, I am trying to render a concept model for a Jewelry Pouch but I am having some troubles. I started with a ZBrush High Poly > Brought it into Maya and Made a Lowpoly > Baked the Highpoly to a normal map skinned on the low poly > Exported the Low Poly to Keyshot > Applied the normal map to the model in Keyshot. Here…
I have a multi subtool character loaded into keyshot. I want to make a change to the mesh of the weapon. How do I update it? I've tried everything but it always throws the weapon into the middle, even though I'm clearly telling it to update the obj to the same location. The only thing that sort of works is to have my main…
Hi guys, I'm going to render a stunning image of a sculpture. I want to use procedural maps such as Curvature Map and Ambient Occlusion. As you know, Vray and Keyshot both have Curvature and AO maps. But I feel Curvature Map in Vray is weaker than the map in Keyshot. Keyshot has curvature map contains negative, positive…
Hello, So i've made a model in maya that i have applied materials too in keyshot. I spent ages asjusting the materials and lighting and camera angles etc however now looking at the model, there is some stuff i would like to change. So i've gone into maya and made the changes. it's the same model just with a few extra bits…
Taking a page from Reno Levi's playbook, I'm trying to get better keyshot renders. Assuming that's keyshot, how does he add the custom details on the grip there, and is that a custom HDRI? My lighting doesn't look nearly as sexy
Hi everyone! I imported my model from Max to Keyshot to test how it's looking. Well, for some reason, a few pieces of the model are missing whenever I open it in Keyshot. I have photos below. Thoughts? Image: http://i.imgur.com/M5GC11i.jpg
I've been a Zbrush user for years ( for hobby ) and was thinking of trying keyshot out as a renderer. My only question is, does keyshot have a polygon limit? I have some very dense models ( 20m+) and would like to bring them in without lowering the resolution. Thanks again.