Hi All,
I am trying to render a concept model for a Jewelry Pouch but I am having some troubles. I started with a ZBrush High Poly > Brought it into Maya and Made a Lowpoly > Baked the Highpoly to a normal map skinned on the low poly > Exported the Low Poly to Keyshot > Applied the normal map to the model in Keyshot. Here are my results
Maya:
Keyshot:
So you may notice there is something going on between the Maya and Keyshot versions. Before you mention it, Even at a bump height of 5 the effect of the bump map is small, i reduced the bump height to 1 and I still had this shading or lighting problem. Or whatever it is, i'm not even sure if that is the issue.
I have attempted inverting the bump map green channel, and inverting the bump height to -5 but still it looks... i don't know, inverted or inside out. If anyone is Knowledgeable about this specific topic and problem, I would definitely appreciate you wisdom. I'm sure its something simple/obvious like invert both the green and red channel or something but I've been jousting with this specific issue for 2 hours now and i think its time to request some assistance
Thanks,
Lucas Michel
P.s. Here is a shot of another model I rendered in Keyshot, so you know the overall look I'm trying to achieve
Replies
P.s. You don't know this but you actually taught me to bake! (I read through one of your tutorials on how to improve the quality of your bakes when I first started modeling.)