Hi All,
I am trying to render a concept model for a Jewelry Pouch but I am having some troubles. I started with a ZBrush High Poly > Brought it into Maya and Made a Lowpoly > Baked the Highpoly to a normal map skinned on the low poly > Exported the Low Poly to Keyshot > Applied the normal map to the model in Keyshot. Here are my results
Maya:
![5DB4nIW.png](http://i.imgur.com/5DB4nIW.png)
Keyshot:
![M7g5x2t.png](http://i.imgur.com/M7g5x2t.png)
So you may notice there is something going on between the Maya and Keyshot versions. Before you mention it, Even at a bump height of 5 the effect of the bump map is small, i reduced the bump height to 1 and I still had this shading or lighting problem. Or whatever it is, i'm not even sure if that is the issue.
I have attempted inverting the bump map green channel, and inverting the bump height to -5 but still it looks... i don't know, inverted or inside out. If anyone is Knowledgeable about this specific topic and problem, I would definitely appreciate you wisdom. I'm sure its something simple/obvious like invert both the green and red channel or something but I've been jousting with this specific issue for 2 hours now and i think its time to request some assistance
Thanks,
Lucas Michel
P.s. Here is a shot of another model I rendered in Keyshot, so you know the overall look I'm trying to achieve
![ZOSITHV.jpg](http://i.imgur.com/ZOSITHV.jpg)
Replies
P.s. You don't know this but you actually taught me to bake! (I read through one of your tutorials on how to improve the quality of your bakes when I first started modeling.)