Here is a piece that I've started concepting to represent a final boss for a game. I'll be making a sculpt of the two characters and will probably normal map and texture a game ready version. The concepts are gradually being finalized as you go down, any suggestions on which of the 4 designs on the bottom image work best?…
Hello!! Hope you all like these models from Devil May Cry. The toon style is inspired from the concept by George Selps from capcom-unity for 10th anniversary of devil may cry. Thank you.
Hi everyone, I thought I would post my latest Mod. It just started and it's already on www.moddb. http://www.moddb.com/mods/cry-for-speed-the-fun It about 2-3 weeks into it, but I need some feedback on the art. The mechanics I'm planning to set up later when It's more of a developed project. It is in CryEngine 3 Called:…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hey all! Today is Far Cry Primal's release day, which means...we can all post our art for it for the world to see! Over the last year, before I left Ubisoft Toronto, I had the chance to lead up a small team of artists to help our Biomes team at Ubisoft Montreal create over half the vegetation that populates the open world…
Hi guys, for those of you who have some experience with the cry engine, what sort of things should I need to know about bringing models in? Specifically guns. This here is a gun I made a while ago. It has a diffuse, spec and noramal map, but as you can see it is less than appealing. Should guns use tangent space normals or…
Hey all, I have been using the latest build of Cryengine now and loving it so far. Just had a few basic questions to do with materials, etc. I was going through HP's Dvd on CryEd materials, more specifically the video to do with creating a glass material (I noticed in his build of CryEd the slots in 'Shader Params' he uses…