Hey all, I have been using the latest build of Cryengine now and loving it so far. Just had a few basic questions to do with materials, etc. I was going through HP's Dvd on CryEd materials, more specifically the video to do with creating a glass material (I noticed in his build of CryEd the slots in 'Shader Params' he uses to set up stuff like Refraction have been renamed in the latest build.)
Firstly, if you wanted to setup a material for a bottle, so that the label on the texture could have a different material (the bottle would have a glass shader, the label would just be a simple diffuse) how could this be done? Also, in production would this typically be done for such a small prop, or would it be considered a waste of resources?
Secondly, is there anyway to turn off Skybox/hide terrain for presentation shots, e.g. to have a dark grey background similar to that of Marmoset's viewport, for displaying props? Thanks!
EDIT: Just saw a message from
sltrOlsson in the Master thread on the background issue

Replies
Best way to solve those questions is to build them
(edit. personally i'd go for the floating geometry on the label, dublicate it and flip the normals and give that a straight color (or some pattern/text) to be visible when looking through the glass from the other side of the bottle).