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Cry Engine

polycounter lvl 11
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brandoom polycounter lvl 11
Hi guys,

for those of you who have some experience with the cry engine, what sort of things should I need to know about bringing models in? Specifically guns.


This here is a gun I made a while ago. It has a diffuse, spec and noramal map, but as you can see it is less than appealing.

Should guns use tangent space normals or object space? This one above is tangent.

I don't have much experience with the cry engine, in fact, this will be my first time using it. Does lighting need to be built each time like UDK?

Any help is much appreciated :)



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