In 3ds max we can use containers to work on separate models and then use them as containers into a big scene. now the question is what should we do for this inside maya? PS. we found containers in assets menu. is that same container? it's hard to understand how it should work.
So I have run into an unusual issue I've never seen before. I'm currently working with a scene populated by Containers to allow for multi user editing however the Container Definition files (.maxc) are disproportionately large in file size compared to the Main Scene. My main scene is about 330MB (this is with all objects…
Hello! This time I have issues with max containers. After fiddling with them a bit and figuring out their logic, I've found that Containers can do what I want of them, and much better than either Groups or Xrefs can. However my scene performance has suffered IMMENSELY. 1. Whenever Max saves or autosaves, the save seems to…
Hello friends, We'd like to share our latest 3D Landscape and Interior Design - Title: Modern Container Home in California - Full project: https://www.behance.net/gallery/84384155/Modern-Container-Home-in-California - Tools: 3Ds Max + Corona Hope you like our work! Thank you so much! Contact us: - Email:…
I´ve inspected several .sfx files and some of them came with a code container node. Since the weren´t connected to anything I´m wondering what the are supposed to do. Can anybody please explain to me what these code containers are good for?
Hi, it has always been my understanding that you cannot import any mesh that contains ngons into ZBrush, however, I have seen alot of hard surface tutorials and workflows were artists import the mesh that contains ngons just fine and are able to dynamically subdivide it after creasing it. However, any time I import a mesh…
Hi, it has always been my understanding that you cannot import any mesh that contains ngons into ZBrush, however, I have seen alot of hard surface tutorials and workflows were artists import the mesh that contains ngons just fine and are able to dynamically subdivide it after creasing it. However, any time I import a mesh…
Hi everyone! Time for me to put up another personal project for critical critique. I had quite a bit of fun designing this Sci-Fi storage container and then using it to experiment and learn more about Substance Painter. My concept was for a robust modular storage crate that could be packed tightly for transport, and was…
Modern Shipping Container Modular Home - Visualized and created by DEER Design - Tools: 3Ds Max + Corona - All images: https://www.behance.net/gallery/96553201/Modern-Shipping-Container-Home-DEER-Design This Modular Home is a beautiful combination of indoor and outdoor space, with a great room ideal for entertaining guests…
after I inserted an xref file (using drag) into scene, I want to make some instances from that file using shift+drag. but it only makes instance from root dummy of xref. I tried to insert xref from application menu, as I need to control all imported instances by one object(such as a dummy) so using "xref objects" is not…