In blender when baking with a multiresolution modifier from this highpoly: The baked normal-map on the low-poly looks like this when using "Bake from multires": These are the UV seams: I thought it had to do with UV seams first, but it's unable to bake round edges anywhere at all, anywhere on the model. I noticed that…
Hi guys. Why is it that when I try to bake normals and press the "bake" button, nothing happens? I clicked "preview" but still nothing, it just doesn`t start baking. Someone tell me what the problem is?
Looks like you're baking out an rgb texture.How does baking out a 16bit grayscale look? I've only baked 16bit tif files for displacement and seem to work well enough for me.
Hi for some reason when i do baking in marmosoft i get this issue on my model, i see on the cage that the piece for it is missing. the weird thing is on substance painter i don't get the issue. what is causing this. I already checked the face orientation multiple times. Been at this for a day trying to figure out these…
Point 6 is a good one to know. I'm curious, from a software architecture standpoint, is it not possible to load things into the VRAM sequentially and if the need arises for extra data storage during a bake, to use methods like temp storage. Why would one baking group have to know of the existence of another baking group,…
I'm working on the retopology of a high-poly model I made. I'm not very experienced with retopology and baking normals. When I extract the normal map in Substance Painter, I see these triangular artifacts(like cuts) as if it were a mesh problem. When I bake normals in Substance, it generally looks pretty good, but if I…
Hello! Not sure if this is a bug, or user error. Bit of a noob, but I've encountered an issue I've never come accross before. Trying to search for this issue didn't yield anything useful yet. I'm trying to bake my model and everything is working as it should be except for the pants. The high res is mirrored for some reason…