Massive Sketch dump.. excuse the ridiculously long post. Progress Day2 Quick Sketch Day3 Hint it's from a movie!! Day4 Day5 Based on a picture of someones 3d model Wish I could give credit, but lost the url to the real picture Day6 Hands.. because I always avoid doing them Day7 Tarzan.. based on one of disney's drawings…
Happy new year everyone :) ! here are a few random sketches for a fun challenge on another website... bassicly its a new topic everyday. day1: armored animals (2 hours) day2: tree people (30 mins) day3: powerful being (1 hour 30 mins) day4: ancient ruins (2 hours 30 mins) sorry for the spam! havent done much art lately so…
Hello everyone, i thought it would be a good idea to post my progress in the competition here as well as this community seems to be a great hub for artists and i have neglected to engage with it. For now i only have a some progress shots but in the future i hope to include some of my processes and maybe tips and tricks.…
Its finally out! Starting a new topic to keep the mod talk and standalone separate Over two million people played the award winning Mod by Dean Hall for the military simulator ArmA2, and now the game is available through the Steam Early Access programme. Available at: http://store.steampowered.com/app/221100 Also here:…
My longest post ever, incoming! As some people might have seen I was running a five day marathon of making one mech per day, and livestreaming for 8 hours. I wrapped it up two days ago, and thought I would post my thoughts about it here on polycount aswell :) I have been meaning to implement lots of changes to my workflow…
VSS Vintorez sniper rifle done for DayZ, if you have any crits you are very welcome to post :) Artstation https://www.artstation.com/artwork/dayz-vss-vintorez
(i made a new account but im actually a shy polycounter of several years and I know how to model etc.) after a long break away from modeling I'm planning on making some buildings for Dayz. (i tagged Arma3 in this because it seems a lot of the workflow is identical but somethings are different and this post could help arma…
Hello, since I finally released my portfolio with some models I made for DayZ, I thought it wouldnt hurt to make also small art dump thread, so here they are :P Also you can find me on Facebook, Twitter, Skype, LinkedIn or just on my PORTFOLIO
Since finishing this project, I have considered making the proper breakdown this artwork deserves. That was a great experience in achieving the cinematic look and how I can work on strict time limits. *final artwork* Let's start! First of all, huge thanks to Gabriel Tan for giving me the green light to do this project you…