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DayZ Standalone Early Access

dayz_standalone_fp.png

Its finally out!
Starting a new topic to keep the mod talk and standalone separate

Over two million people played the award winning Mod by Dean Hall for the military simulator ArmA2,
and now the game is available through the Steam Early Access programme.

Available at: http://store.steampowered.com/app/221100
Also here: https://store.bistudio.com/dayz


This is DayZ, this is your story.
DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal:
to survive in the harsh post-apocalyptic landscape as long as they can.
Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay.
There are no superficial helpers, or waypoints, no built in tutorial or support given to players.
Every decision matters, every mistake can be lethal.
There are no save games, no lives. If you fail,
you lose it all and you need to play again from the beginning with nothing but your wits, and your two hands.
Fight the hostile environment, where every other player can be friend or foe and nothing can be taken for granted.


KEY FEATURES IN ALPHA
Chernarus - 230 sq. km chunk of post soviet state, featuring deep forests, cities, villages, abandoned military bases, and more..
Up to 40 players per server
Persistent player profile - Key player data is persistent across all servers.
Inventory – Combine various clothing items, equipment and carry all of the items that you will need to survive the harsh new environment in the open and intuitive inventory system developed to answer the needs of crafting and character customization.
Crafting - In the apocalyptic world of DAYZ, resources are sparse and every useful bit should be utilized. Items or equipment can be improved, turned into something else or fixed using the new crafting mechanisms.
Weapon customization – Use customizable firearms with authentic ballistics and weapon characteristics as well as melee weapons to protect yourself against all the dangers a survivor may face.
Customizable clothing – Customize your survivor with a multitude of new clothing items that can be scavenged from the remnants of civilization, which provide various degree of protection against the elements, infected, and other survivors.



MEDIA
Trailer:
[ame="http://www.youtube.com/watch?v=3ss1dckHhfI"]DayZ Early Access Launch Trailer - YouTube[/ame]

I was lucky enough to get to work on DayZ and have also made some videos and

screenshots for you all to enjoy!


Lets start with videos:

DayZ Standalone Bibles, Medkits & Zombies:
[ame="http://www.youtube.com/watch?v=jyWksC9_Ipg"]DayZ Standalone Bibles Medkits & Zombiess - YouTube[/ame]

I made a settings guide which shows you 2 different setups to make DayZ look and run great!
You can see that here:
http://youtu.be/RWuvexH4v68
Settings used in this video
Warm (or worm) and Soft:
http://imgur.com/7dKUTuwh
Fast and Clean:
http://imgur.com/igPCHZW


And here are the screenshots:

Abandon Car:
http://imgur.com/YCgkEcm

Sunset at the swamp:
http://imgur.com/ufZLTSP

The Swamp:
http://imgur.com/5ilQgBO

Lighthouse:
http://imgur.com/gUUcH9z

Lighthouse god rays
:
http://imgur.com/9n1QHoC

Twilight at the swamp:
http://imgur.com/9Ywe5cN

360 degree panorama of a swamp as twilight, check that out here
http://wireframebox.com/dayz/panorama/twilight/

Album here:
http://imgur.com/a/PSvw9


Also This is a little something i made:
Cross Peen Hammer:
RYH3rNy.gif


Hope it was worth the wait!

-lloyd

The game is cheaper on the bohemia interactive store right now!
https://store.bistudio.com/dayz

Also Ive found lots of people not being able to get a daytime server, The time is local to the server so if you go to the search settings and change to look for servers with a ping of 300 and not just 100 then you can connect to America or Oz. Hope this helps!

Replies

  • maximumsproductions
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    maximumsproductions polycounter lvl 13
    Maybe I'm missing something but it looks like you mistook 21.77 euros as usd on the bohemia site. Anyways awesome, wish the project luck.
  • zicoV
    Well that came out of nowhere.
  • Sk0LLiE
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    Sk0LLiE polycounter
    Been looking forward to this for a long time, gona give it a try. Hope it runs on my crappy home pc >_<
  • katana
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    katana polycounter lvl 14
    The screens look really good for an Alpha...I can't invest in it right now, but I'll be looking forward to the final release.
  • oXYnary
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    oXYnary polycounter lvl 18
    I kinda thought they would have given you access to Arma III tech for the full version?
  • riot
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    riot polycounter lvl 12
    Nice screenshots! Got it yesterday, didn't had time to play it though. Looks awesome from the videos, hope I can play it soon.
  • Xendance
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    Xendance polycounter lvl 7
    oXYnary wrote: »
    I kinda thought they would have given you access to Arma III tech for the full version?

    The engine being a fork of A2 engine was known like a year ago ;)
  • oXYnary
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    oXYnary polycounter lvl 18
    Only if you kept up with the development. How about this question instead.. Why didn't they? Were they offered but would require too much rewrite from the mod conversion? Was the pricing too high? Arma developers contracts would not allow the under development Arma III engine being used for anything but?


    Either case I am still interested to see this do well.
  • Stinger88
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    Stinger88 polycounter
    Played a ton of the DayZ mod and totally love it, in the early days anyway, before it became "shoot on sight" fest. For me the best part of the game is the intense psychology that comes when meeting strangers and figuring out if they should be trusted or not before shooting.

    I'm holding off from buying this though until I see more on it. I really hope they can come up with a way to stop the shoot on sight mentality and get people working together while still retaining the ability for players to chose become a bandit. Its a tough problem to solve though. There are some good mods for DayZ that encourage team play (Origins) but I've heard that the standalone will not support modding (Correct me if im wrong) so hopefully they'll add elements of the mods into this version.

    Heres one of the vids I did in DayZ and its probably the most intense time i've ever had in any game EVER!... Before making this vid I had probably play about 150+hrs of playing the "good Samaritan" role, crawling through woodland, helping others and hunting bandits. In this I decided to try going bandit for a change and honestly my heart nearly jumped out of my chest while doing this one. It felt like a completely different game. I don't condone being a bandit but I have to admit its awesome fun.

    [ame="http://www.youtube.com/watch?v=jAtlpxHnF8s&quot;]DayZ, a day in the life pt.2. Becoming a Bandit. - YouTube[/ame]
  • reverendK
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    reverendK polycounter lvl 7
    oXYnary wrote: »
    Only if you kept up with the development. How about this question instead.. Why didn't they? Were they offered but would require too much rewrite from the mod conversion? Was the pricing too high? Arma developers contracts would not allow the under development Arma III engine being used for anything but?


    Either case I am still interested to see this do well.

    I could be mistaken,the two have been under development in kind of a parallel way - borrowing and trading when needed.
  • MainManiac
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    MainManiac polycounter lvl 11
    Just saw some gameplay

    This is all rocket has to show for 2 years? lol ok


    Maybe if the game actually used my gpu like all the others itd feel less clunky too. The saddest part is people thinking rocket can optimize the engine when he isn't an engine developer. The engine needs to be rebuilt from the ground up but Arma was never popular enough to fund such a project. Maybe DayZ can though.


    With that said ill still get it most likely for shits and giggles with friends, but I think Rust has a much better chance of going further. Either way I can't wait until this survival fad is over
  • NegevPro
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    NegevPro polycounter lvl 4
    I'm glad it's playable for the people who were waiting so long for it but to be honest I'm not a huge fan of the game. Some friends convinced me to buy(waste) like $30 on ARMA 2 and the expansion just for DayZ. I ended up installing all of it, playing about 20 minutes, then uninstalling all of it without touching either DayZ or ARMA 2 again.

    It just felt so damn clunky and slow paced, but to each their own.
  • Racer445
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    Racer445 polycounter lvl 12
    everyone knows WarZ is better
  • Torch
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    Torch polycounter
    Played Day Z and wasn't much of a fan either. How is Rust, anyone had much experience with it? Saw it on Steam trailers, wouldn't mind checking it out :)
  • Skamberin
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    Skamberin polycounter lvl 14
    Kind of 50/50 at the moment, I'd rather wait and see what they do.
    I too am disappointed at them not moving to ARMA 3s engine, and the game still looks weird and clunky, but who knows, it might all change.
  • Stromberg90
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    Stromberg90 polycounter lvl 11
    Not to hijack the thread, probably not going to get dayz in a while myself seems to cluncky.

    Torch: You should definitly try out rust got over 40 hours myself on rust, really fun with friends, also the other players seems friendly less shoot on sight :)
  • Cexar
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    Cexar polycounter lvl 6
    Bought it yesterday and couldn't find a single server, is this an issue or just some oversight from my side?

    I was positive that this was using the arma 3 engine but that's not the case? Either way it's going to be exciting to see what they add in next.
  • Shiv
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    Shiv polycounter lvl 15
    You need to change the server list to internet Cexar - For some reason it defaults to lan :|
  • 3DLee
    I tried to avoid riding the hype train even though I think the mod gave me some of the best experiences I've ever had in games, but the alpha has really, really impressed me. Everything that I've seen looks like it's heading in the right direction.

    Also: LOOT!

    WVyvAbS.jpg
  • katana
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    katana polycounter lvl 14
    I've been watching the gameplay videos and i couldn't agree more with you Dave.

    The crafting system looks really good and the additional skin tones and equipment will really help to give it a personal feel. I hope they are able to integrate other face textures beyond the base one.
  • Justin Meisse
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    Justin Meisse polycounter lvl 19
    frell wrote: »
    Either way I can't wait until this survival fad is over

    Why? I want it to become a new genre. I played DayZ heavily until my friends and I tried out WarZ, the better zombies and melee made it way more fun even though it had a crappy cash shop and rampant hacking. I wish DayZ luck but I hope they make major improvements and count their blessings that WarZ had such a bad rep that many people didn't even try it.

    I like WarZ enough to make a shitty let's play video
    [ame="http://www.youtube.com/watch?v=kEDnm2c9pX0&amp;noredirect=1&quot;]A short overview of The WarZ - YouTube[/ame]
  • katana
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    katana polycounter lvl 14
    I don't see anyone really checking zombies for loot. Did Dean take that out or is it not worth it? I love the cars that you can search and it looks like most if not all of the buildings are open.
  • Chris Krüger
  • Justin Meisse
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    Justin Meisse polycounter lvl 19

    Isn't Survarium more of a deathmatch game?
  • Wells
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    Wells polycounter lvl 18
    Bought this, but after an hour or so I found myself going back to Rust for my survival needs. Also in early access, it captures that special something I got when DayZ mod was first released.
  • Bek
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    Bek interpolator
    Is it still pointless to use guns on zombies? I remember being frustrated in the mod that shooting in a town was never a good option; and clearing a town completely was pointless because of the high respawn rates, generic loot and ammunition cost. Plus, zombies were quite buggy, shooting them would sometimes do nothing. Sometimes their animations would be erratic, making them hard to hit. And vehicles were quite easy to damage too, which was a shame (And there were some weird and hilarious bugs with them). Add on top of this the hackers/technical issues and sometimes it was just too much hassle. If you could properly organise/retrieve crossbow bolts (and actually hit zombies with it) then that would be pretty damn useful.

    Also I thought it weird that the VSS Vintorez wasn't included from base ARMA2 in the mod, since that's clearly the ultimate zombie killing rifle.
  • MrNinjutsu
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    MrNinjutsu greentooth
    I'm yet to check out the alpha version since last playing quite awhile ago, looking forward to checking it out again :D

    Thanks Wells! Glad you're enjoying Rust :D
  • glynnsmith
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    glynnsmith polycounter lvl 17
    I've spent a few hours running around the standalone. So far, I'm mostly happy with what they're doing. I think for the general survival aspect, they're doing really good things that'll really help the game's depth, though the balance of that right now is I've died more from not being able to find food/something to open the food with, than zombie/player attacks.

    Looking forward to them fixing stuff up, but it's alpha so I can hardly complain. With the stuff they've put together so far, I've high hopes for where this game will end up.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    they put in a server timer that increases if you try and leave and join a server too often. they also put a bug that makes it when you die if you try and rejoin the server it loads you in as dead, so you have to keep login in an out untill that gets fixxed! and the timer increases every time!! i got a 400 second wait now till i can atempt an most likely fail to get back into my server that i'm paying to rent.
  • katana
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    katana polycounter lvl 14
    Patch .50...oh yeah.
  • MikeF
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    MikeF polycounter lvl 20
    I havent played since it first went into early access. Can zombies still run through walls?
  • Bek
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    Bek interpolator
    MikeF wrote: »
    I havent played since it first went into early access. Can zombies still run through walls?
    I've only played a tiny bit of dayz (three hours maybe?) and that was recently. They still do, on occasion, but it's way way better than it was. You can shut zombies in a house to trap them but the do glitch out some of the time anyway.
  • ghaztehschmexeh
    MikeF wrote: »
    I havent played since it first went into early access. Can zombies still run through walls?

    It's a feature! What's spookier than ghost zombies??

    Jokes aside I think it's getting better, they are working on nav paths for zombies slowly I think.
  • another caveman
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    another caveman greentooth
    oy! bumping some old post,
    I'm looking for team mates to play sometimes i moved to canada and it's getting hard to play with my EU friends :(

    (I wanna try out that new update and engine they are putting in)
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