Hello, I have a question. If i have a sculpt. And i have separate sub tools in there. Sub tool 1 - Head Sub tool 2 - Lower gum Sub tool 3 - Lower left fang Sub tool 4 - Lower right fang Sub tool 5 - Lower middle teeth Sub tool 6 - Tongue Sub tool 7 - Nose ring Now all sub tools have different amount of polygons and…
currently I'm trying to polymodel human faces without references.. and in particular I'm struggling to understand how to connect the following fascio, if I do connet it stright on, making a bridge withing the nose, I think that I do increase too much the polycount, also for some reasons it looks wrong, any tip?
Hello! We are an animation studio based in Vietnam, but we don't limit ourselves to local clients. We are looking to expand our reach on a global scale. Our goal is to connect with potential developers, outsourcing managers, and producers in game studios around the world. We have been applying for positions in various game…
When modeling stuff in Maya,my most frequent tool is the spilt polygon tool,Autodesk later changed it to the interactive spilt polygon tool.I love using this tool but I would love it if one can say create a four sided square on say the face of a cube without conecting to any of the sourrounding vertices/edges.kinda like…
I've been trying to figure this out for awhile now but I just still don't get it. How do people make hairs like these and have it all connected as one continuous mesh? And I'm especially confused on how people make the back of the hair as well, the scalp part I mean.
Trying some retopolgy might help because the topology does not fit the wish to connect those parts. Also if there would be some loops around the eyes as suggested by multiple tutorials for good topology then indeed it would be very easy to connect those because the loops would align to the circular eye lid topology. But…
The lower on the list you are, the more open you are to competition from above. If you're a 6 and a 3 applies you will probably lose the job, if not you might land it. * God like Artists + Connections + Humble Attitude = Hired. * God like Artists - Connections + Humble Attitude = possible job. * God like Artists +…
In a low-poly game model, is it ever okay to NOT connect vertices and instead just have a poly-face stick into a mesh? Example: An arm connects to the shoulder of a character. You connect the shoulder vertices to the top of the arm vertices. Could it be appropriate to just have the arm stick into the body and not actually…
Seems like I lost the ability to assign connect edge to a shortcut. Example: Select a edges around a cube. If I click connect it'll connect the edges, however if I try Ctrl+Shift+e like I used to use, it does nothing. If I go in my customize user interface panel and check, it's still listed as the shortcut for connect (no…
I'm creating a road profile from a spline and need to connect the vertices at each curve. There are tons of curves in the model and it takes forever to connect them one by one. Is there a better way to connect all vertices in a curve at once? When I select all vertices in a curve and hit connect they don't connect cleanly.…