Hello,
I have a question.
If i have a sculpt.
And i have separate sub tools in there.
Sub tool 1 - Head
Sub tool 2 - Lower gum
Sub tool 3 - Lower left fang
Sub tool 4 - Lower right fang
Sub tool 5 - Lower middle teeth
Sub tool 6 - Tongue
Sub tool 7 - Nose ring
Now all sub tools have different amount of polygons and subdivision levels.
How can you connect them in to the one so u wont get visible lines on those connection parts?
Example if my teeth has way more sub division levels and polygons as it needs more detail but head has way less details needed if i do not collapse them in to one mesh i will get something like this:
And if i do i still see the difference and visible connection part.
Will texturing hide it?
Replies
Just make a duplicate to preserve a backup.
So after i have dove with sculpting details in to different sub tools make it as one tool by collapsing sub tools
Make copy of the the tools (when collapsed)
Dynamesh (ctrl + mouse drag) i have dynamesh on most of the time.
And then project details back to mesh
I was afraid what to do as when i collapsed them in to one mesh and used dynamesh (crtl+mouse drag) it re-meshed but ruined all details i had on specific sub tools and used ctrl+z to get back what i had.