Hey guys I've been a long-time lurker, first time poster on this forum. I recently have taken some time to work on my first ever dota 2 set starting with Sven (only helmet and shoulders done so far) and I'm looking for some feedback. Here are some images: Helmet & Shoulders in Maya: Wireframe: In-game Helmet: In-game God's…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Hello everyone! I’ve been searching for answers to my questions for the past two weeks, but I still haven’t been able to find a solution. I built my PCG setup based on the official Unreal Engine 5.7 documentation and several YouTube tutorials. However, the solutions shown in those tutorials don’t seem to work in my case.…
Ok, so this is my entry for the Chilvalry Contest. As a main reference I want to make a set for the Agatha Vanguard, containing a spear resembling Longinus Spear from Evangelion, but adapting trying to make it more less fantastic, but I like the idea of two twisted blades on a lance. For the helm I'm based on the roman…
A MAA set, this will include 1xAgatha MAA helmet 1xMason MAA helmet A falchion (mason helmet) & a dane axe (agatha helmet) skin weapons will be able to be used by both teams Refs coming soon
Hello, Polycount! I'm one of devs of CremaGames a Spanish indie game studio and I'm working on a game called Immortal Redneck. I don't know if you have heard about it it's very early in development, so let me talk a little about it. Facebook | Twitter | Vine Immortal Redneck is an arcade FPS set in Epygt with…
Is it possible to place a Reset Xform button on the modifier sets above the stack? I use this very frequently and can't find out how to place it there (do I need to use maxscript? Might be a good excuse to actually start learning it :) ) I need to use reset XForm because I mirror my models a lot and this can cause problems…
I seem to be having an issue with a set of textures in Unreal. In Unreal Engine, the texture comes in looking really odd and deformed, while inside of Maya and Substance Painter, it looks the way it should. Would anyone happen to know the reason behind this or a potential fix? Any help is greatly appreciated. Thank you!…
Hi, its me again today I started concepting a pudge set I wanted him to look like a cowboy. Pls give me Feedback :D fun concept for practice(but u can contact me and model it tho) Finished Concept: UPDATE Btw. I'm just a beginner so my concepts dont look amazing but I guess there still understandable. -Shork