I seem to be having an issue with a set of textures in Unreal.
In Unreal Engine, the texture comes in looking really odd and deformed, while inside of Maya and Substance Painter, it looks the way it should.
Would anyone happen to know the reason behind this or a potential fix? Any help is greatly appreciated.
Thank you!
Maya View - looks correct.
Substance view - looks correct
Unreal Engine - Deformed
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