Is it possible to place a Reset Xform button on the modifier sets above the stack? I use this very frequently and can't find out how to place it there (do I need to use maxscript? Might be a good excuse to actually start learning it
)
I need to use reset XForm because I mirror my models a lot and this can cause problems with flipped normals and animation later on. Is there a way to use symmetry/mirror without having to apply a reset XForm? Just can't envisage a scenario where you would actually 'want' the default problems associated with mirroring your object.
Replies
If you turn on "show end result" you can drop down in the stack to Edit Poly, edit your original side and watch the mirrored side update at the same time.
Basically, if you ever use non-uniform scale outside of a modifier's sub-object mode, or if you ever use the Mirror tool, then you'll want to use Reset Xform. But if you never do those things then you won't have to.
You probably haven't run into scaling issues before but they can cause all kinds of chaos, especially when working with morph targets.
Also sub object and world space rotation can upset the world space spinner, needing it to be reset. In general, its a good idea to reset xform before moving on to the next step. There is a point that applying reset xform becomes a bad idea, like after a model is skinned or if you've already made morph targets.
SinisterUrge, that's incorrect, adding geometry does nothing that causes a need for a reset.
Non-uniform or negative scaling at the object level (not in sub-object mode) are the tasks that cause the transform problems. The Mirror tool is basically just a negative scale.