Dying Light, released by Techland, 2015. As a weapon and environment 3d artist, I was responsible for creating complete 3d assets, working with concept artists and sometimes creating new designs, as far as the firearms were concerned. Here are couple of assets I created for Dying Light. Tools used: -Modo -3ds max…
Hello all, I seemed to have run into an issue when baking the lighting with a tessellated mesh... is this something that can be fixed or is it a limitation? So far I've tried upping lightmap density and bake quality but neither have any luck. I'm guessing it's baking the lighting to the flat mesh, then when it tessellates,…
Does 3d studio max have a basic light that allows me to see bump, diffuse, specular along with some global illumination from four walls, floor and ceiling? I'm currently using a directional light and I see the bump, diffuse and specular effects but there is no global illumination. The sky light does not show specular which…
The way to get into level design as a profession is to just get right in there and do a lot of level design. Share your levels with others, get critique, and get exposure. We have some resources here http://wiki.polycount.net/CategoryLevelDesign Usually level designers are managed by the design department in a studio, not…
Like in this image where I tried for a simple lighting scene, failed I think but anyways how would I remove the red lines of the light? What option, box do I tick? Thank you.
I'm a beginner to cryengine and I've been trying to simulate this effect of a night house interior lighting to be seen from outside just like in this example: My houses have no interiors yet and are all seen only on exterior, and the house is all linked into a single mesh all together, is this still possible? How does one…
Hey all when I attempt to play the level I built which is just a 512 plane with a light over it, the lights do not appear anywhere except the far edges of the plane. http://s1049.photobucket.com/albums/s395/animesh58/?action=view¤t=UDK_Light_Test_02.mp4 I'm running UDk on windows XP 32 SP3 with a NVIDIA Geforce 6800 GT
I've made a large scene in maya with a lot of little objects. I exported each object (or group of objects) in the scene as its own .mb file so that I can work on them more easily. Now I want to texture my objects while still in their own files. While working on the materials it would be best to have the lighting match the…
very nice Only the lighting seems a bit odd The right side is rather brightly lit, yet the lamp has a strong bloom but does not really emit a lot of light, not even for a rim light on the leg
Ok quick question. I have a modular piece where I have deleted some polygons in the back the player will never see. When I put a dominate directional light it of course shines right through the backface of the model causing lighting problems. One guy mentioned somthing about making the material 2 sided. How do you do that…