hey guys so I havnt been using max for very long, this is my first ever sculpt in Zbrush, its part of a University assignment to first create our face and then 'zombiefy' it, I decided to go for a Harvey Dent look. Crits would be greatly appriciated.
Worked on this for a bit today, think I've pretty well hit my secondary detail level and wanted to see if I could get some good critique for where to go before I start putting in tertiary detail to my sculpt. Thanks in advance for any input.
Hey guys, I'm working on a base body sculpt to work off of and I'd love to have you guys dig in and give me some feedback. It's a work in progress, lots of areas that still need to be developed but I think it's late enough in the process to get your thoughts on it and help me avoid any mistakes I might accidentally further…
JadeEyePanda's advice on building it through DynaMesh in ZBrush is true. However there's never really a right way to do things... just the faster way or th emore practical way... the way you;re doing it now isn't wrong at all so keep going with it... however some pointers on how you should setup your base mesh for…
Hi, guys! Today I did a few hands as an exercise - each one was roughly an hour (the time limit is there just so I wouldn't be too obsessed with details - and focus on the overall shape and forms - and have as many iterations as possible). The aim wasn't to get the project to completion ASAP. It turned out that an hour is…
Hi, here is my sculpt of Daniel Craig from start to finish: https://www.youtube.com/watch?v=KovBdqQr1LE My portfolio: https://www.artstation.com/artist/tomislavveg
Hey guys, I'm just going through a re-sculpt of my Meta Human character, Was wondering if any of you have crits or recommendations? --- thanks in advance
Hi all! I'm seeking some advice for my workflow... I have a project I am getting started on that involves modeling an island. I have plenty of reference material for how I want this island to look, such as top-down drawings of the specific shape and size of the island as well as landscape features and several buildings,…
Curious how to sculpt this base mesh to look more cartoonish/stylized. some of you probably already have an idea what I'm trying to go for if you've seen my previous posts. Base mesh: Some screenshots of what I've sculpted so far, I'm thinking about starting over (I forgot to use morph target when I started). Some of my…
Hey guys! Decided to share some of my progress on sculpting cloth. This one is a statue of a lady draped in cloth. I call her Lilith. In this case I'm using only ZBrush without any cloth simulations. If you guys have some feedback or critique - be my guest :)