Hi guys and gals, I want to get some lightmaps baked for work but I can't seem to get TURTLE set up the way I'd like. I've assigned objects to a bake layer (the default in this case) & I've hit the "Compute Scale and Texture Sizes" below: However I can't find any way to get TURTLE to respect this (I've even tried changing…
As said above, good texturing with PBR materials, good lighting and 2dfx (like the smoke) and well optimised models. Here's a good quick example of high poly to low poly baked material use Source: https://www.reddit.com/r/blender/comments/1sgac0v/this_is_your_sign_to_learn_how_to_bake_normal_maps/ Or better yet here's a…
Thanks for the advice last time everyone, you were all on the ball that maya was baking as an object based normal rather then tangent space! now iv rebaked everything but the schemes off a tangent space map seem to be super noticeable, examples below. Along with one of my characters eyes which... i did not even bake…
Hello , so far for texturing I used the baked maps like occlusion , cavity etc and photoshop work with minor seam fixing in mudbox ... but I woudl like to improve that workflow and start using the polypainting in zbrush to paint directly textures there and then export those textures to a material or something that I can…
so, ive baked this model before, and i had it working fine, but now when ive gone back to re bake it to update the normal map, everytime now matter what cage or no cage huge push little push i always get these white edges. They arent ray misses because i put the ray miss on red. heres a picture to better illustrate. ive…
Is there any efficient way to bake a multimesh object with different UVs in Substance designer? As each mesh inside of the object have different UVs it should generate different maps for each mesh. But if I select all meshes it will generate an unique map overlapping all maps. The only way to do it is selecting an unique…
Finally my moment to shine https://www.artstation.com/artwork/N5qKwb Are you having troubles with Unity GI bakes..well have no fear HAWK is here XD Alright Unity GI is like a cat you have to deal with it patiently. First off make sure your project is on correct console as in PC or mobile device. Clear GI cache Turn off…
I'm finding that if I bake a position map (all axis) in Designer and pop that into painter, an effect like ground dirt reads the "bottom" as -X to X instead of -Y to Y. I've worked around it by pre-emptively rotating my mesh in Maya before baking in SD, or just setting the axis to Y in the SD mesh baker, but I am curious…
Hello! I am working on making a pair of FPS arms for a class and I am currently working on baking the highpoly zbrush sculpt onto the Lowpoly model that I made in Maya. When I do to bake it the areas that are close together appear to be picking up inforomation from the spot next to it. I do not know what to do to fix it…