Situation: multiple scenes imported from mulitple places, each one is a mess and has multi/sub materials assigned but not necessarily each material actually in use. Want: single multisub with all objects' [in selection, or in scene] materials consolidated, material IDs cleaned up [such that they're sequential instead of…
Hi everyone! Couple questions... What add-ons/scripts would you all suggest for character modeling? I've seen some nice things with PolyBoost, but does it work for 2012 max? The characters I want to be making would be high poly models for artistic purposes (and to learn something new to get me inspired) and not so much…
I just finished skin weighting a female charcater with long hair falling on her shoulders and face for game engine pruposes this had to be a conitguos mesh, so the hair was not a seperate mesh. It was very hard to skin to the hair bones without accidentally grabbing verts form the shoulders/back/neck/face I tried using an…
Im not a mental ray user (vray and brazil). The scanline renderer is too slow for me to use (2.5 star super sampling with about a half million polygons at 4096 resolution). I tried mental ray but the normal map's sampling looks terrible. I upped in the min/max settings and have tried switching from box to mitchell. This…
need this asap.. thought I had it cracked but problems occurring. I have a spline in the shape of some text, need it high poly bevelled edges with good topology for animation/deformation.. heres the spline with a shell: most of my attempts are going pretty bad, I can get something ok with maxs default text but this has to…
Hi guys, hopefully someone can help. I have a problem with my 3ds Max 2015 that reinstalling hasn't seemed to have fixed. I can make a plane, quad it a few times and export as an FBX. When I open it in to Unity, or import it back to Max, it has triangulated the whole mesh and completely messed-up the mapping. If I convert…
Save custom ui will not also save scripts, you'll need to go to "users\xxx\appdata\local\autodesk\3dsmax\"version"\enu\ui\usermacros" to find your scripts, unless you saved them all into some other location before installing. To change the color to dark while maintaining everything else, go to customize > customize user…
Hello! I have created this slingshot: It basically consists of the base object which is the wood, a separate object which is the "Rubber band", and a third object which is the pad that is supposed to be pulled. The slingshot is to be used in a game, from this view: I am fairly inexperienced with 3DS MAX, but I know how to…
Hi all i am obsessed with shapes and looking of all concepts of Sci Fi weapons so i want to try out modeling one but i have some troubles doing it i have the shapes of it in head how shell look like but i cant get t the right shape That is my first start i always start what is easier to start with but the blocking what i…
Hello I am trying to export an animation I did in 3ds max into unity. The problem is the animation does not appear correctly in Unity and some of the bones don't even start in the right place. The animation also appeared incorrect in Autodesk FBX review. Does anyone know how to fix this? I am including the fbx and 3ds max…