I just finished skin weighting a female charcater with long hair falling on her shoulders and face
for game engine pruposes this had to be a conitguos mesh, so the hair was not a seperate mesh.
It was very hard to skin to the hair bones without accidentally grabbing verts form the shoulders/back/neck/face
I tried using an edit mesh modifier to hide the faces i wasn't working on,
but with the skin modifier active I could still select hidden verts.
how can I isolate verts form the mesh while skinning, so they cannot be selected?
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