It kind of depends on what you'll be doing? I'll assume modeling & materials? I am by no stretch a Maya expert but I did start off with Maya years ago, switched to Max and then later went back and brushed up on Maya. I recommend checking out NEX http://draster.com/nex-1.5/. It does a decent job of upgrading Maya's modeling…
As you might know there's a limitation in Maya that would not allow custom marking menus to be called by hotkey in undocked viewports such as the UV Editor. They fixed this for Maya 2016 but you need to reset your keyboard shortcuts for your marking menus if you copied them from previous versions. This is because the…
Might not help your particular problem, but try turning off "threaded optimisation" in the advanced options for your card. It cured a major Maya viewport problem for me and quite a few others at work. It might also be the XFX drivers, maybe try the official Nvidia ones?
Hey, I'm currently trying to teach myself Maya LT 2016 and have been following through 3D Motives maya beginner course. For the most part everything has been easy to follow even though some of the tools have changed. However now I'm at a point where I need to bake AO and the way it's shown in the tutorial is not viable in…
I'm holding off on painting for now (the colour seen here is only rough vertex colour for concepting/sculpting purposes); at the moment every model is missing vital texture maps. I'll batch paint all the models once I've figured out the UV layout; there's a number of gameplay mechanics that could affect how I do the UVs,…
Hey folks! Nice to be here ;) I've lurked Polycount for years but never actually signed up, so here I am! I'll cut to the chase here: I'm looking for a (mostly) automated Maya LT rigging process to use here at Reptoid Games that's better suited to keyframe animation than quickrig/humanik. I've been building rigs manually…
Hi all, I've been running around in circles on this one following various tutorials and just can't fix this issue. The problem is I have my blockout vehicle rig in Maya, following advice: - It points down positive X and Z is up. - I've rigged it. Bones have the correct orientation in Maya. - I've exported it as an FBX.…
Heya, been spending the evening working on some textures and practising through some tutorials and encountered a small problem when working with my normal maps. I did look around but didn't find any other thread about this particular problem. When baking out my normalmap from a highpoly model in Maya I get these diagonal…
Apart from Maya's baking/viewport being synched, I really can't seem to bond with the rest of it. I have recently aquired a job using Maya and need help with a couple things. I'll be sure to add to this, but here's it from the first day. 1. How can I scale two seperate faces along their local normals? 2. The UV editor! In…
Hey! As a native 3ds max user heavily under the influence of said applications mechanics, I have a question regarding a function I want to exploit in Maya. The problem revolves around being able to select multiple edge rings at once and applying an edge split (Maya). In 3ds max, the action can be achieved by selecting the…