Heya, been spending the evening working on some textures and practising through some tutorials and encountered a small problem when working with my normal maps. I did look around but didn't find any other thread about this particular problem.
When baking out my normalmap from a highpoly model in Maya I get these diagonal lines (almost like a cloth thread pattern). Its barely visible as it is but when the normal map comes into use it shows more obviously. I think it could either be that the pictures I get out of Maya are the wrong type (if it should be 16 or 32 bits).
Otherwise I'm just using the wrong method of approach (using a Maya camera, normal map preset on a render layer and then baking out the picture). By the look of it others have had problems with getting good normal maps out of Maya to start with, should I try some third party software instead?
Replies
Its mainly meant to be smooth metal and not the diagonal lines that one sees.
Well, filtering for really curved normal maps you might get these if you are baking in 8bits, if you try baking in 16 it might help you but not many engines accept that.
And yeah, please, use transfer maps, nothing else is needed.