Apart from Maya's baking/viewport being synched, I really can't seem to bond with the rest of it. I have recently aquired a job using Maya and need help with a couple things. I'll be sure to add to this, but here's it from the first day.
1. How can I scale two seperate faces along their local normals?
2. The UV editor! In Max, the relax tool is amazing. Maya can't seem to relax well at all! Do people use an external program for UVing? What's the go?
3. How can I constrain verts along a face or an edge?
4. How can I align two objects together based on their pivots?
5. (This may sound lazy but trust me I've searched everywhere). Where is the Isolate Selected command in the hotkey editor?
6. Are there any good threads covering good tips and workflows in Maya? Most online training nowadays is done in Max.
Thanks in advance everyone.
Replies
2. Don't use Max so I'm not too sure about how it's relax tool works, but in maya I will use a combination of the smooth UV tool, and the old unfold tool with leaving certain UVs pinned.
3. You can use a custom axis orientation as mentioned earlier, or the slide edge tool works for edges.
4. I tend to have my pivots on a grid of some sort so its a matter of snapping to the grid (hold x when translating) to align things. Doing a script for this would be fairly easy though.
5. Shift + I, it was the 1st result on google.
6. Not really sure since I learned Maya at school, I know there are some good script threads around polycount though.
Anyway I'll update tomorrow, I hope to hear how others tackle my questions.
Select the faces you want to scale.
Hold Shift+Right click and select "transform component" from the marking menu that appears.
Click any scale cube from the manipulator (Gizmo) that appears. This sets it to local scale mode rather than local move.
For a uniform local scale, click and drag the centre of the manipulator handle.
Hope that helps.
Thank you CheeseOnToast! You just made my life a lot easier:) I've been using custom axis orientation up until now and even though it does the trick most of the time it doesn't compare to this. So much quicker and easier!
For #2, people mentioned both the Unfold UV tool and the Smooth UV tool. If you want to take a jumbled mess of UVs and flatten them out - like you mentioned - I think the Smooth UV tool will do this faster, and then you can refine using Unfold UV.
For #4, going to Display > Local Rotation Axis will show the local rotation axis UI thing for the selected object(s) - which represents their pivot. This gives you a new thing to snap to when using the 'V' hotkey.
Hope this helps. Don't give up on Maya, she's a classy lady.
Save it as a .mel file and in the hotkey editor put the shortcut as this command: alignAxis.
Works a treat. Although As far as my MEL skills go it'll always go back to move tool when running the command, perhaps someone can fix it here or if I'm not lazy I might get around to doing it!
Since while I'm at it and your coming over from Max as well, berniebernie on CGTalk wrote this script which will align the scale axis to the camera view.
If your feeling brave you can modify this so that all references to scale become "Move" and you can have a script that moves based on screen as well.
Yes this is Maya. You want something basic done you'll probably have to script it....:poly142:
I'm still struggling on #3, I tried your technique cdizzle, it doesn't seem to work. I guess I'll have to bind something to the slide edge tool.
nfrrtycmplx - Haha thanks it's good to know I'm not the only one.
Toast - I guess that's the best option!
I am still running into a problem of moving multiple verts that constrain along their respective edge normals. In cases where you're not moving just 1 vert, nor one edge.
I guess Maya just can't do it, it's just frustrating as I can get away with losing alot of things, but that one's a realllll pain. If you need examples of exactly what I mean I'll post pictures.
Thanks again guys.