Hi all! I got some advice recently to try documenting my projects on a forum to help stay motivated to finish them, so I'm trying that out! This scene that was originally done as an art test (I got permission to post) and I've decided I want to try and push it further to be a proper portfolio piece. More photos on my…
I have a problem with substance not wanting to bake the legs of my model. The body and the rest of the model's bake is pretty good, but somehow it just skips baking on the legs. I have checked the UVs and they look ok. I have checked the naming and it should match. I have also checked the positioning of the legs and they…
I have made a normal map just to test and i keep running into the issue of Ndo2 always wanting to convert the normal map i created in Xnormal, which then it reduces the quality of the map. is there any reason why it would be doing this as i have added a picture to show. When i used the legacy versions it would work…
You don't have to be great or advanced for this, just capable of making something. I'm a modeler and sculptor. I haven't set up a portfolio or anything but it's not like were auditioning for it. Must be able to talk often and present any recent work and progress on anything they want to share. If this interests you then…
Our small team is attempting the impossible. A MMORPG with custom game engine. The genre is a sci-fi space conquest type game. The unique idea behind this game engine is that you can fly from space and land on the surface of a planet. You could also walk on the surface of a ship in space with local ship gravity and then…
Need to fit color range into half of its current. (So like 4 bit vs 8bit) How would you solve this? We are using a Blend with a 16F 50% grayscale at linear dodge. Then doing a 16F grayscale of that result with Multiply. At the end we reduce to 8bit. It gives us close results, but I keep thinking we can do this with less…
I originally posted this in my sketchbook post on here, but I'm assuming I should be posting here if I want to actually ask for feedback.This is my first face sculpt. I have attempted face sculpts
once or twice in the past, but this is the first time I have attempted
it after analysing reference photos and have followed an…
Hello! I'm fairly new to modeling, and not even close to good at it compared to most of the stuff here--I'm afraid that what I have so far will is too primitive to even be considered a work in progress based on the friggen amazing WIPs I've seen--but I'd like to improve to the point that I can at least make decent…
I seem to fit in a rather confusing position. I am definitely the cardboard box robot: Constantly spouting, "But I want to work in the games industry!" Regardless of whatever the experienced yet jaded robot tells him. As clearly as the jaded robot is struggling to understand why the cardboard one wants to work in such a…