Need to fit color range into half of its current. (So like 4 bit vs 8bit)
How would you solve this? We are using a Blend with a 16F 50% grayscale at linear dodge. Then doing a 16F grayscale of that result with Multiply. At the end we reduce to 8bit. It gives us close results, but I keep thinking we can do this with less nodes.
therefore detail authoring needs to be (1+inDetail.rgb)/2
aka 0.5+inDetail.RGB*0.5
in order for detail maps to allow for brightening as well as darkening albedo results, the unpack equation is <code>albedo.RGB+detail.RGB*-1.
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Use 3 of them and some rgba split/merge nodes to make your own