Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
Great! Another tip I can share… it helps to post your works-in-progress so people can provide feedback, at each step of the process. This is a great way to work, because it encourages you to keep going, and also gives you occasional feedback when you need it. Best of luck on your project!
Hey everyone! Feel free to let me know if you have any suggestions, critique, or questions about anything you see! Houdini Tutorial Creating Game-Ready Procedural Rocks Free Demo version: https://gum.co/rocksue4demo Full version: https://gum.co/rocksue4 #Houdini #tutorial #ue4 #Rocks #gamedev #cinematic #UnrealEngine
Hi, Just thought that I share my 360 video tutorial! In this video I explain how you can create your own 360 degree video renders for YouTube. I am using 3dsmax but the technique should be similar to other 3d applications. [ame] http://www.youtube.com/watch?v=w0kEBlREWm8[/ame] Cheers! Ruan
Hey! I try to create a wrapped bandage with Insert Mesh Curve Tool.But the problem is that the Insert Mesh Brush didn´t detect collision so i get a lot of intersections.Can i somewhere activate some kind of "collision detection" so i didnt get this intersections while pulling on my curve? Thanks,Gazu
Hi guys I have a big question for you today. I was trying to better understand the 3 edge-loops technique for hard surface modelling in 3ds Max when I discovered this kind of corner that in my little experience is not possible to subdivide without having noises on the surface unless another technique is used (nurbs…
Hi guys I'm a big fan of the lighting used by Timothy Reynolds in his 3d illustrations. http://www.turnislefthome.com/206630/5823403/3d-work-client/twitch-2014-recap-(illustrations) I believe the thing I enjoy a lot is that there are warm shadows in the work. I have experimented with some low poly models and post processed…
Hey guys, I'm about to embark on creating a level with a few friends and I'm aiming to recreate the floor shader as shown here: [ame=" https://www.youtube.com/watch?v=MQ4wjHYYvzU"]http://www.youtube.com/watch?v=MQ4wjHYYvzU[/ame] It doesn't need to animate when the player is close, more like an ocean made of cubes. I'm…
I'm looking for a tutorial (a free one, I've been burned too much on tutorial dvds that are way too fast) (video or text) that shows exactly what to do in creating an environment or scene in 3DS Max for it to be used in a game engine. How to texture it (uv unwrapping) is my biggest issue, do I unwrap the whole scene into…
Hey there, as a beginner using megascans in combination with Unreal Engine i thoroughly enjoyed this tutorial https://www.youtube.com/watch?v=ATX7kmET4zE Eoin O'Broin goes through the tutorial a bit too quick for me, and so I was wondering if the Unreal project he creates is available to download? Thanks in advance, coryoso