I'm looking for a tutorial (a free one, I've been burned too much on tutorial dvds that are way too fast) (video or text) that shows exactly what to do in creating an environment or scene in 3DS Max for it to be used in a game engine. How to texture it (uv unwrapping) is my biggest issue, do I unwrap the whole scene into one texture map or if not, how do I work out how many texture maps to have.
Thanks for the help in advance, any suggestions/advice will be appreciated
Replies
On the tutorial;
If the guy is going too fast, pause it and catch up. If he's done something you don't understand then again Google what he's done and look for a description or information about it. It's not hard really.
That for me was one of the most helpful tutorials ever. I watched that DVD again and again then followed the guy painstakingly each step, I just kept pausing, copying, pausing, copying and if i didnt quite catch what he said, I seached back again and listened again.
No one in my class bothered at Uni and none of them know how to use max to bake maps. Learning isnt always easy, sometimes you've got to be determined and its only those who are determined who succeed.
Go watch it again mate, its honestly a great tutorial
Eat 3d tutorials are pretty solid...I have a few myself.
I'll do just that. If you don't mind me asking, which uni did you go to?
University of Huddersfield, but for the Games Art degree they run the course at their campus in Oldham just outside Manchester.
Edit: just looked on your LinkedIn, Prop Artist is the thing I want to do as well. What would you suggest to create for a portfolio for going into this particular job?
Thanks
Yeah but dont use my portfolio as an example to follow, the way its set out is poor. Your work should be immediately present on the first page. Aim much higher and look at some of the top artists work on here, look at how the common format of portfolios works.
I was lucky in that my lecturer put me forward to the company when they were at my uni and then a chance to sit down with the Lead Artist from TT Fusion and show him all the work on my hdd. Without that opportunity, I doubt I would be working right now because I know my portfolio isnt up to scratch.
Don't give in, keep going, as long as you are constantly seeking to improve you will make it