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How to create this nice warm lighting?

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Stu2Prof polycounter lvl 6
Hi guys I'm a big fan of the lighting used by Timothy Reynolds in his 3d illustrations.

http://www.turnislefthome.com/206630/5823403/3d-work-client/twitch-2014-recap-(illustrations)


I believe the thing I enjoy a lot is that there are warm shadows in the work. I have experimented with some low poly models and post processed them to create something similar but I was wondering if you would know a way to light something like that directly in 3d(either Max or Maya). I have attached the post processing exp I did below to give an idea of what I'm trying to do

mvNjJEH.jpg

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