COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
I'm currently studying 'Computer Games Design' at Staffordshire University. My current project is to model a Dinosaur of our choice as realistic as possible. The Dinosaur I have chosen to create is an Allosaurus. At this present moment I have spent around 4-5 hours on this project so far, this includes research and basic…
Is there anyone willing to help me out with my thesis project? I'm having no luck setting up a rig for my character and I'm running out of time to get this project done. If you agree to this you'll be willing to set up a rig to be used in Modo for an animation. The character you'll be rigging is a simple biped, along the…
Hi folks. I figured I'd work on a Node World project just for funzies and also as an opportunity to learn hard surface techniques in Zbrush. For those who don't know, Node World is another Substrata type project except this time with a cyberpunk theme. To start it off I'm working on a fodder class character who will be a…
Hey fellow Polycounters, This is a small project that I and 2 others; Phillip Jarvis and Shannon Goldsmith, have been working on these past 4 weeks. What you will see is Rescue, a flying city. On a material rich planet they have pretty much limitless resources of metals but are low in everything else. This large flying…
Hello everybody, I would like to share my last study. I have always played NFS and Forza and dreamed in work with some project like this. While I don´t have the opportunity, I keep alive the desire drawing some skins and trying to create a simplified version from what I saw in games before. All the modelling process and…
**updated at bottom** So I have a question about texturing when it comes to normal map projection. I have my high poly which is staggered in different layers projected on my low. My question is whats the best way to match up my diffuse with my normal so each pipe, texture and fence all look correct? Heres the high Heres…
I wanted a thread that I could post all my random quick sculpts and personal projects In without clogging up the WAYWO thread with random pointless art haha. Here's some on going projects I'm doing. A little game I'm slowly putting together. Unfinished Comicon challenge. Starlord model Ive just recently started. And then…
Hello I am new I begin with my person named IGUER and The Tiragon may persnel project the dragon environnement castel fontaine rendre envirenment texture the Tiragon the project continue slowly hihihihi thex 4 all
"Project Aura" is a internal project from ArtOut Productions, it will a AAA quality UE4 environment, the idea is to creat it like a ceremonial spot in the middle of stunning natural landscape, I have been working on this, creating some assets take a look: