Hey here, I recently finished my new tool called rapidScrews. It help artist to place mesh on any poly surface. feel free to try , any feedback or bug report are welcome. download Link https://gumroad.com/l/rapidScrews intro Video https://youtu.be/w6mZYUmD7yw
Saw an interesting script by Swordslayer on quad filling, decided to try one for Maya :) nothing out yet so don't get too excited :p but it's almost done.Should be available in both ADN Modeler Tools and CreasePlus, soon :p Only thing that remains to do is the circle filling stuff as it' based on edge loops, but i'll get…
Hi there! I am presenting to you my latest tool for Substance Painter 2020. Brush Maker allows you to unleash full potential of Dynamic Strokes. https://www.youtube.com/watch?v=jKE24BdiuCk Main features: - Dynamic control of Size, Rotation, Warp, Blend, Blur and Color (+Roughness and Normal); - Ability to set Range of…
HDR Light Studio software provides 3D artists with a new way to light 3D imagery. Paint your shot with lights. The lighting process is now easy, fast, precise, creative and enjoyable. HDR Light Studio builds lighting that is used by your existing 3D software and renderer. By adding HDR Light Studio, 3D artists become more…
See More on Arstation A funky pistol modeled after the design language of power tools. Side loading, sort of like a P90.The materials are dynamic - swappable in UE4 for skin options and tintable ingame by players.Concepted and produced by me for an upcoming FPS. The HP uses CAD style boolean operations with a combo of 3ds…
Been using vista for over a year and I just discovered this handy little tool. Its kind a like a advanced printscreen and combines crop, paint and save all into 1 neat UI, so no more opening up photoshop/paint when you just wanna save a screenshot. You can read more about it here;…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
We just got switched over from Maya 8.5 to 2011 at work and I'm wondering if any of you guys can recommend any of the new tools/features in 11 for game development. Is there anything you've used in any of the versions since 8.5 that has made your life easier? Please let me know.
Original document: Bug Issue Report: Persistent Stability Concerns with Marmoset Toolbag YOUTUBE VIDEO (recommended to watch at x2.00 speed) https://youtu.be/tiz7MIinnIU The current baking workflow in Marmoset Toolbag, particularly regarding the Auto-Reload functionality, presents significant challenges that impact…
Well...This time I swear I'm gonna at least make a bigger effort than before... Anyways: Putting things together in my head still but it's likely to be something with a very sci fi feel, so metal plates and such, but inside a dome with a hovery throne chair inside. Think I'm going to make things quite dirty as well as if…