So I'm doing a little project for my portfolio while off school. I decided to do something somewhat straightforward as I've not modeled in about 3 months. This last semester I was learning Adobe Flash and such. Anyhow, I bases the model off a blueprint from The-Blueprints.com , and a few other pics of real or modeled…
Can anyone tell me how to turn "Ignore Back Facing" OFF by default in the UVW Editor? Every time I unwrap I have to click this damn button. If I wanted to ignore backfaces I would tell it to :poly109: I assume its in some sort of .ini file or some sort of settings. Anyone know where this is?
Hypothetically speaking if an individual made a nonprofit spinoff game based of another popular IP with a disclaimer in the begining and credit given in the end credits. Would this be legal?
I have some foliage objects I am trying to get working with light maps but the self shadowing coming from a combaination of direct light + skylight is making them really dark around areas where the geometry intersects. Is there any way to turn off self shadowing? I have tried the check boxes for receive and cast shadows…
We've just launched the Marmoset winter sale, everything on our store is currently discounted: Marmoset Toolbag 3: 20% off Marmoset Hexels: 30% off Marmoset Pano Packs, including the new San Francisco pack, which I captured last year at GDC, 40% off Check out our site for more info: https://www.marmoset.co/
As the title says, it's been a while since I created a WIP thread. I recently started this project and actually want to finish it so making myself accountable to a thread is a great way to keep working and improving it. This character is a Dwarven miner of my own design, inspired by all the time I've spent underground in…
Hi Guys, for Off The Map this year my group, The Flying Buttress, have produced a level based around Dracula's Whitby. We're students at De Montfort and have been working on it for the past while now and recently submitted the current build for our university and felt it was a great time to get feedback from you guys on…
http://steamcommunity.com/sharedfiles/filedetails/?id=298751187 FILL 'EM FULL OF LEAD! ERASE THEM FROM EXISTENCE! QUICK DRAW! SHARP SHOOTER! I can do this all day, people.
Hey, i'm pretty new to modeling, uvmapping and texturing ( Only 3 months experience at this time ) But I was able to make this: What you guys think? Any tips?
ARTaSpLoDe! is a game / drawing application I made for the Experimental Gameplay Project I've actually found it pretty useful for creating quick character concepts, it's kinda like a mix between Alchemy and an Atari. Every so often your drawing will aSpLoDe, allowing you to explore further possibilities, and look at your…