As the title says, it's been a while since I created a WIP thread. I recently started this project and actually want to finish it so making myself accountable to a thread is a great way to keep working and improving it.
This character is a Dwarven miner of my own design, inspired by all the time I've spent underground in Minecraft. I have a loose design but I'm still iterating as I go along and it's not really finalized.
I'm looking for any crits or comments you've got. Hopefully this thread doesn't fall to the bottom of the curve on the Polycount reply-o-meter graph...
Latest:
----Latest Minecart--------Torch Prop----
Replies
The torch is looking cool, looking forward to seeing your progress
dustinbrown: Actually, it does... I'm not sure how those two search terms didn't come together in my head. Derp.
Thanks guys.
Hopefully I've made him more dwarfy. Cheers.
I'd give him a bigger belly, but it's a matter of personal taste.
I'm planning to give this guy a little environment/background where he'll be standing in a mine, so I started on a minecart.
Not a ton of change to the actual character, you probably can't even see the difference, but I tweaked it quite a bit. The tattoo is just me noodling it's definitely not a final design, just a block out. I think I am done with the arms and torso, besides some minor details. Time to move on to the face and pants. Hopefully as I work on that stuff I can get zoomed in shots for heavy crits. I think faces and cloth are my two weakest areas.
Updated the post with new links.
I should also add that the minecart is still just a plain base, planning to get dirty in zbrush on it tonight.
Good start! His tattoo's make him look Samoan.
The hands seem like they should be bigger, and rougher. Dwarves that mine all day should have strong hands.
The other question I have is about the clothing. Since you put tattoos on his chest, I assume he will be shirtless. What do you have planned for the rest of the costume? Boots? Less tight pants?
We also sort of all ready talked about this, but the dwarf style might not sync with the cart. Any plans to make the props match the character or vice versa?
@SgtNasty I am planning to make the hands rougher, that's one of the priorities when I am done the minecart. I have a really rough concept of the costume in the first post.
As for matching the style, here's a paintover I was working on last night, trying to figure it out. Working with creating the shapes to sculpt in and getting an idea for how to eventually paint the texture.
I could for sure use crits on this since I will eventually be texturing this way or basing the sculpt from it. Cheers.
I tried pushing the overall proportions more, moved the knees up, reshaped the calves a bit, removed the crease at the bottom of his forearms, reshaped the head a little, made the moustache cover his upper lip, and made the braid a bit more realistic.
Add eyes and hair!
I agree with pretty much everything you changed there and started to makes some of the changes. The only thing I'm not sure of is the belly, so the image show the previous belly vs big belly. I think I want to call the arms and torso done pretty soon and work on everything else I've been neglecting (face, eyes, beard, costume, hands)
I also started to work on the minecart sculpt stuff. The zbrush noise I could take or leave, it just makes it a bit more interesting. It would be easy enough just to add in the texture and normal map instead of baking. It feels like cheating to use the painting as an alpha but I think the results look alright. What do you guys think, should I just take the time to manually sculpt it?
Progress for today. I mostly added eyes and did some work on the beard. I also extracted some pants and boots so I can begin on those tomorrow.
Some updates. I really hate the way the boots look so I will probably redo a lot of the work I did on them last night. It looks like he is wearing disco shoes. The beard is a 5 minute mess, what I was trying didn't really work out that well.
Cheers
proportions remind me of an orangutan though. hmmm...
But where's teh BELLY ?
and i think he´s realy missing the belly too:D
@re.wind, @chrisradsby, @uncle, @Goeddy I agree, his arms are looking a big long atm and his legs a bit short/thin. From my references, Dwarf proportions vary a lot, so it's difficult to pin them down. Unintentionally (because I didn't have any refs from these) he's turning out pretty similar to the proportions of WoW dwarves and LotRo dwarves. Originally I set out to make him more like Witcher 2 or Dragon Age propotion. As for the belly, I'll see what I can do later on, I want to finish up some other things first.
Cheers guys.
Not so sure why it took me so long to get everything blocked in but it feels good to have it mostly in place. I haven't made the boots yet, and there's still a bunch of sculpting work ahead. Retopo is going to be tricky with all of the layered stuff.
Crits:
-I like that he has a small mallet and chisel. I don't like the design of the mallet at the moment though. The pick axe has some design to it, but the mallet looks like a bevelled cube stuck on a cylinder. Granted, that's all any mallet actually is, but I think you can do better. Grab some more reference. Maybe add some dents, chips, etc. Maybe something for the grip, or a more interesting shape for the head of the mallet, whatev.
-The bangles, it looks like they are metal, but they are really tight. If they are metal, he wouldn't be able to move his wrists at all. If they are intended to be bangles, make them bigger. If they were supposed to be bracers, then I think they are supposed to be more around the forearm, not the wrist.
As for the bracelets, I made them bigger, then crashed (losing a lot of other detail) then went in and fixed it and crashed again... So that will be changed later.
Another nightly update. Progress is still slow, been working crunch throughout this entire thread, but posting as often as possible helps me continue working.
I'm sure there's a ton I'm doing wrong with the cloth, crit away.
Edit: p.s. I am aware the wrinkles at the back of the legs suck, suggestions welcome.
I have been trying not to make him like a gritty shooter type, you know? The best example for the style I've been going for is rv_el's Haggar from the Brawl comp. I'm aiming for the texture to look pretty similar as well.
I also resculpted the beard, which is not pictured from the front and I think I am pretty damn close to done the HP. I'm going to start retopo tomorrow based on what I have and I can continue working on the sculpt if I need to.
Should they be more "straight" the the bottom? Check reference, but it caught my eye in your latest sculpt. At any rate, it looks good. Keep moving forward.
Thanks for the crits. I'll smooth it back out was just trying to add a bit of interest but I don't like the harder edge there either.
As for the angle, I'll take another look at it. I didn't think it was too strange based on my references. His pecs used to be straight across and I moved them to be where they are now based on some more observation.
I forgot the nipples again.