Hello, I am Togay and we are developing Adanath game project (side scroller action adventure game power by Unreal Engine) We are looking for general 3D modellers Responsibilities * Create 3d models (buildings and environment) texture and export as ready to play. * Work with concept artist and create the buildings and props…
I am building a new computer as my old one that I built in 2011 has an unsupported video card and there is too much noticeable lag. New build below: AMD Ryzen 5 3600X 3.8 GHz 6-Core Processor be quiet! Pure Rock 51.7 CFM Sleeve Bearing CPU Cooler Asus TUF GAMING X570-PLUS (WI-FI) ATX AM4 Motherboard Corsair Vengeance LPX…
Hello Guys, My name is Paul, I've been wondering around this forum for years now looking for inspiration and tips, but that's not until recently that it hit me ... I could ask for Critics here and maybe get some constructive advices ? Anyway I'm a former 3D character artist, I was an heavy Zbrusher for 3 years until I…
This is kind of a strange question to ask around here, but if anybody knows the answer it might be you guys. Im finally working on my very first video game! As the sole artists on the project designing icons, buttons, and small 2d representations of in game assets for the interface ended up on my to do list. I have never…
Hi, I'm at a loss for why I'm getting two artifacts in my normal map. The model is a simple chair, low poly, high poly and cage made by transforming vertex components of low poly in Maya. -Problem- Subtle splotches are appearing on seat of the chair over the slight incline of the groove, and more apparent splotches are…
- Final submission - - M'ling's final moments - "Barely clinging to his life, his neck bitten open, he clutches his weapon in a sense of protection for his beloved master. The last thing he can do is at least reach out to him before he accepts his fate, he tries crying out but no words come through, this is it, the end. He…
Update: I'm now publishing a free 16K HDRI every single Friday - see the latest posts for images or just head here for them all :) Original post below: For the past few months I've been working on a dedicated website for all my HDR panoramas called HDRI Haven. In preparation for its launch next week, I've got a little gift…
Hey to all, have two issues, anyone up for helping me solve them? Issue Number one: I have some fairly complex models (hard surface) which require unwrapping, and they also need to be straight (align the edges horizontally and vertically) because I have alot of straight dents and such for the normal map. I was wondering if…
Hi all, newb sheriff in town and just wanted to throw my current work out there in hope of y'all tearing it apart. i find that to be the best way to learn, so feel free to go at it. i can always cry later. im trying to catch up on texturing, since i've put it off way too long so i started a simple sorcerer's chamber in…
Hi everybody. I got a strange problem with a file I am working on. I suddenly noticed 2 symptoms at once. 1. When working in UV window, the brush size varies dynamically depending on which area I hover my pen over, so it's constantly dancing. I guess I should look for these settings here: But I never tweaked them and I…