Hello guys, this is my first time using Unreal 4. What I'm trying to do here is exporting my SP project to UE4, but I get this weird render from my viewport, the material for one part just doesn't match with my final work. The red highlighted part supposed to look like the rest of the ship. it also shares the same material…
Hello Everyone I have this two pieces of codes for turn on and off an arm in my rig: //// select -r Jack:jack_ac_lf_elbowIK Jack:jack_ac_lf_index0 Jack:jack_ac_lf_index2 Jack:jack_ac_lf_index1 Jack:jack_ac_lf_index3 Jack:jack_ac_lf_middle1 Jack:jack_ac_lf_middle0 Jack:jack_ac_lf_middle2 Jack:jack_ac_lf_middle3…
Available on Fab Showcase Video Contents: 1. Introduction 2. Initial Setup 3. Settings 4. Screenshot Maker 5. More 6. Changelog 1. Introduction Concept Art Shader 2 is a rework of the Concept Art Shader Pack, I created a few years ago. This new version not only improves the look, but also the usability greatly. It is…
Hi Team, I recently took a shot at creating a scene with 'epic' scale, mixing hard surface sci-fi nestled alongside a mossy Nordic landscape. The main challenge with such a vast space was definitely the lighting. It's so much easier to dramatically light an interior than an exterior, in my opinion at least. I made best…
I'm surprised nobody's mentioned this: Gamespot Article 1up Article It's interesting that he says that they're doing this in preperation for working on next gen consoles. I guess they're very optimistic about how many people it takes to make a game for the next generation of hardware.
Hi, im the first time here and i thought about posting my ubber pimped work X-D (im a lier) :P here ya go: abit skinned: http://img221.echo.cx/img221/3020/rikuoverview4mt.jpg Wire: http://img62.echo.cx/img62/3449/rikuwire9hf.jpg http://img62.echo.cx/img62/9880/rikuwire22xa.jpg promo pic:…
We're looking for an animator/artist who can expand on the base skeleton that we already have - the engine that we're using is best optimized if all animated clothing parts are part of the base skeleton, and it also has an upper bone limit of 75 - so we would need extra bones for a variety of clothing items to be attached…
I don't know the guy, but he's on my msn (someone forwarded me his details because he was offering wellpaid freelance work, but it turned out he was looking for a wellpaid freelance gig, heh), and apparantly posted here once (andvari). The reason I post it is because he once told me he did quite a bit of freelance work, in…
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Hey everyone I found a post on here of a Sawed Off Shotgun made by a student in Belgium. I thought I could maybe make the edgeflow a little bit better. Let me know what you think. (I went to art school for two years so I can take harsh constructive crits lol)