Hello guys, this is my first time using Unreal 4.
What I'm trying to do here is exporting my SP project to UE4, but I get this weird render from my viewport,
the material for one part just doesn't match with my final work.
The red highlighted part supposed to look like the rest of the ship. it also shares the same material as the green highlighted part,
the rest of the mesh that's sharing the same material turns out fine, but just the red part is acting weird.
This is what it looks like in my SP viewport:
I've tried rebuilding everything in UE, that includes the light, double checked with all the linked maps.
also checked the channels of the map, everything looks fine from there.
Still I have no idea where went wrong, any help is appreciated,
Thanks.
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EDIT: I noticed if I set the compression as Default, it's exactly the same as mask. Which mode would you advise to use?
Just to make sure, you've got your red, blue and green channels linked up to the right inputs?