I don't know the guy, but he's on my msn (someone forwarded me his details because he was offering wellpaid freelance work, but it turned out he was
looking for a wellpaid freelance gig, heh), and apparantly posted here once (andvari).
The reason I post it is because he once told me he did quite a bit of freelance work, in which case: look out for this one.
The rest of the work on his website varies in style and presentation as well, but that doesn't mean anything in itself.
http://lowpolyarts.com/
(his images are hosted at
http://cerebralgames.com/, but I don't know if there's any link)
another image here:
http://lowpolyarts.cerebralgames.com/images/drone3.jpg
Replies
Nice catch.
Seriously though, the serious rift between the shading and the way it's applied to the model just screen copy-paste to me, so then I began going through my mental library. First I thought it was Qube's texture for this model, but then I took a closer look at this one...
per: Check out the backpiece as well. That, and the shoulderpad, which is the belt on the original.
And check out his resume: http://www.lowpolyarts.com/commercial/
He's making money off of this, which is where I draw the line for feeling guilty.
*italics just for you!
If he's learning and this is his method, more power to him. If he's selling this stuff and he's copying it from another artists work that's a definite faux pas, no?
And I'm sure if you look at it some more you'll see that large parts of it (everything but the tube, really) are copy-pasted with minimal work. Seriously, take a good look.
Still, I've gotten him to remove it and according to him it's the only stolen piece on there (yes, he admitted to copy-pasting it), so if the mods agree that this is taking it too far, feel free to delete the thread.
And I know, probably the only reason I haven't done it myself when I was just starting out is because I found this community where people where very vocal about that being wrong. That doesn't mean I haven't basically recreated texture almost pixel-by-pixel, but that never turned up in public, let alone my portfolio.
I certainly don't want to ruin his career over one wrong choice though, you make a very valid point there.
In terms of professionalism, it is completely innexcusable. To make money off of someone elses work without crediting them or giving them a cut of the profits is unethical.
So please, simmer down fella or we'll throw you back in your cage without dinner or a phone call.
EDIT: I think you meant to say they don't make pixels that small and Photoshop can only zoom 1600%.
OH...
Black limbs looks suspiciously 2d. And why did that texture detail behind the legs aliased like that.
Cool ninja trick: the fake folio sheet.
one is one too many.
Its just plain childish, but thats my opinion :)and like armpit hair, everyone has one...
I remember when polycount hosted Q3 skins. 90% of them had parts of Kenneth's originals in them.
- BoBo
I understand the argument here, and looking at the models Bobotheseal still has superiority in terms of quality, by far, it still remains a rip though.
Fire him into the sun!
In all seriousness, this is really pretty trivial, if someone did this to one of my textures i would be more flattered than anything. And really, who cares if he's making money off of it? If all he can do is rip other people, he'll be exposed for it eventually and it will all even out. That doesn't seem to be the case here, so its really a non issue.
BUT
I love seeing Bobos TF Engineer Arms, reused once again (and many others)!
Well, seems he is a fan of yours ,bobo :P these space officers also look kinda trekiish
legally you can sample up to 6 seconds of audio from any track you like without having to pay royalties.
Looks like he's exporting models and possibly textures out of WoW too?
Take a look at the hands, the forearms, and the face. I'd be really interested in seeing wireframes of both side by side. I also think I spot some other wow textures (if not ripped heavily inspired).
Another bobo fan.
lol. Where did you hear this nonsense?
http://www.lowpolyarts.com/commercial/
That part I don't really care to see... but if bobo doesn't give a shit we shouldn't either.
I suggest you take a look at Bridgeport Music, Inc. v. Dimension Films
YIKES! oooh that's bad.
You win my eternal love for ever and ever
-caseyjones
Just validated this thread's existence, thanks Johny. ;-)
Although in this case I think the 'ripping' is near insignificant, anyone I knew of doing something like this would get a 'potential hack' flag next to their name.
I can't think of any artist I've known, at any particular skill level who would do something like that. It goes against the concept of taking pride in your work and improving your skills.
No need to hand him his balls yet, but keep the knife handy.
uh...
-caseyjones
"This model was built with 1100 triangles and a 512x512 skin. The character was made for the RPG game Fate : Undiscovered Realms"
This is about his red snake model, which he also posted a video of on his animation page.
To johnny: I really don't know where you see this hatred. I really don't know how else to do this. If I keep this quiet, he'll do it some more.
And don't use the word 'novice' anymore, it's not suitable. If I did this, I'd fully expect all you fuckers to hang me out to dry, and I have far less released titles.
It sounds like those who are opposed to this thread still think this guy's fourteen and slaving away at his craft.
Mind you, I contacted him and he swore this was the only thing on his website that used something that wasn't his. I advised him to take it off and only keep his own work on there.
'Fine, fair enough, take the thread do... hang on. Oh hey look, he ripped off bobo some more, and WoW. Classy'
@pea - i think people on the internets read your writing in what ever tonality makes you sound like an asshole.