**** Updated 11/2019 **** I recently decided to resurrect this project in the past 2-3 weeks and didn't want to start a new thread. The focus of this project was to try out new workflows and techniques and this hasn't changed. I'm going for mostly accurate representation of each part of the rifle and still be in the realm…
So, here's an old guy who's let himself go. Mind you, he's stylized. Being as he is a work in progress, i'd like some critiques. If you wouldn't mind taking the time to have a look at the model, and suggesting ways to improve it, i would greatly appreciate it.
these are some of the work in progress needing feedback on what needs changing what needs work ect. planned to be uved and texture after model is finalized. and thanks. [/image] [/image] [/image] [/image]
Hi all, I have recently been working on a small fan art diorama for Samorost and Machinarium. I have made a ways into it already but after doing a mentorship with Josh Lynch, he convinced me to start a progress thread. I have been collecting some WIP shots along the way so I will do a mini dump of the progress so far. The…
Hi, guys. I want to share my work in progress for a personal project that I'm doing for my first portfolio, I'm learning to model from scratch by myself for the last year. Modeling and UV mapping are done in Maya and I have just started texturing in Mari. Please give me any critics
I am working on a next-gen realistic game version of Thorin. I started working on the sculpt and the lowpoly. Still alot of cleanup and adjustments to be done before going on. progress so far:
Decided to open up my own progress thread just to have one specific place to show my work. Here is a lighting/texturing composition I did. Trying to to put more effort in my work lately.
Hello everyone, as you can see I'm new to this forum. I'm also pretty new at modelling. I'm currently learning about UVW Unwrapping more advanced things and I'm having some trouble. I'm following this tutorial: http://waylon-art.com/uvw_tutorial/uvwtut_07.html . I basically added a UVW Unwrap modifier and made some…
I'm building this surface in Blender and want the face division here to be more natural and reasonable. Could you tell me if my current topology is correct? Are there any better ways to split the faces? I can't share the full model since the product is still in progress. I’ve tried many solutions on my own but haven’t…