Hate to ask, because i'm sure that it's been brought up and or posted/linked a million and a half plus times, but i'm looking for a library of movement reference, either for animation or still drawing. I searched the forums a bit but couldn't exactly find what i'm looking for. Particularly, i'm looking for a female…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Hey guys, for some reaosn my Maya 2014 is not saving in my documents? it will save in all other directories? anyone know what may be a fix to this? Thank you
Hi @d1ver Thank you for your feedback. It is very constructive and I really appreciate that you've gone through the extra mile measuring my lighting values and matching it up with really useful examples. I'll definitely take your advise and try to adjust my scene and will keep that in mind for future project as well. In…
Is this possible in ue4? If I animated certain uv movements of a static mesh. Can this be imported into ue4 and it would work accordingly with textures.
Hi, I'm trying to make a tileable texture in ZBrush but I've hit a problem, when I press F to fit the plane behind my tiling texture to the document, it doesn't fully cover the canvas. I resized the canvas to 1024 x 1024. I have already tried zooming out the canvas but it does not work. Because of this, the maps rendered…
Does anyone have documentation for how maya computes normals for quads? If you aren't familiar with what I am talking about, Maya generates different normal orientations for both force triangulation left/right and quads left triangulated.
Hello all, we've gotten the school assignment to create a game design document of a medieval siege weapon with props and everything. I have chosen to create a bombard and would like some feedback on what I have so far. Model sheet bombard: Production sheet bombard: -still needs to be done- Model & production sheet props:…
Say I have a full character model but I don't want to break it up to work on it. I'm using Uvgroups and hide and unhide to isolate bits of the mesh I want to work on. But here's my issue: even if I start with a very high document resolution ( 4096x3072 ) when loading the model, as I zoom in to work on just the head, it's…