I posted this in the UDK forums at epic...and no one responded...hopefully you guys are ready and willing to help :) So we're having an assignment for class using the landscape...I'm having a problem with mine where it seems like the collision is off and isn't "clinched" to the landscape (if that makes sense...) I'll just…
Hey everyone, Im working on a environment that needs a cave, when I started I used the Landscape mode because well thats what everyones told me to use, and I do agree it is much more versatile. However now that I have got the landscape just the way i want it, I needed to make a hole for a cave. Normally in the terrain…
Ok so I opened my UDK scene file this afternoon to find that my Landscape had vanished. After freaking out for a few minutes, I figured out that the landscape did in fact still exist. I could find it via the find actors button, and in the scene tab, but it can't be seen in editor. When I turn game view on, the landscape…
Wellll, this is the UDK thread! xD So yes, I am using UDK. But I am not using the Terrain Editor - I am using Landscape Editor. I'm not trying to increase the size of my map, just the tessellation. In Terrain Editor it was very easy to increase the tessellation, as there are buttons for it right in the editing window. But…
Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Pretty much what the title says. My landscape has these black spots that I'd like to get rid of. I found these two 'fixes' from a Google search, but everything goes right over my head. http://forums.epicgames.com/threads/931908-Landscape-material-black-spots http://www.polycount.com/forum/showthread.php?t=100011 The term…
I made a skeletal tank to walk on a path. and there are some pathnodes on the landscape. I moved tank using "Actor Factory" and "Move To Actor" inside kismet. (used UTActorFactoryAI for Factory and my own pawn class) This is my Vehicle Class: class MyVehicle extends Pawn defaultproperties { Begin Object…
Exland is a non-repetitive auto landscape material that allows you to blend textures both procedurally and using the landscape paint tool simultaneously. Using Extile's noise algorithms each texture is tiled non-repetitively with varying parameter settings at your disposal and set in world aligned space. As in all of…
INTRODUCTION Hello everybody! I'm working on a big scale environment for my portfolio. The main reason I started this project was because I really love landscapes and nature. Almost one month ago I saw the amazing work made by Oskar Selin here, and Damian Lazarski (a.k.a. teaandcigarettes) here and it simply encouraged me…
Hi you guys, Been a while since i posted, but i've got a question for all you smart people out there. I've been trying to make a material for the new unreal Landscape sytem that makes the transition between the different textures a bit more irregular and less blurry/fade-y. Kinda like this:…