I'm working on a big scale environment for my portfolio. The main reason I started this project was because I really love landscapes and nature. Almost one month ago I saw the amazing work made by Oskar Selin here
, and Damian Lazarski (a.k.a. teaandcigarettes) here
and it simply encouraged me to start this project.
The main areas I wanted to experiment with are:
-Building a landscape based on a real world topology (*.asc files taken from official topology institutions), modifying it in World Machine and get the layer masks.
-Create believable textures for a massive tiling without a noticieable pattern repetition.
-Explore UE4 landscape materials capabilities using height and weight blended layers.
-Use Distance Based Masks in order to toggle between far and close materials.
-Create believable and optimized foliage for covering large scale areas.
-Create water materials and explore how to work implement it in a landscape.
-Discover the amazing and dangerous world of tesselation
-Create materials sensitive to world space normals (i.e. rock materials with moss painted in those vertex that face one direction, without worrying about the reotation of the mesh)
-Showcase my work and learn from the bests
Since I have already work out ways to achieve some of the goals above, I'm going to show you my process and some of the problems that I have faced or some of the stuff I'm still struggling with!
Thank you very much,