I made a skeletal tank to walk on a path. and there are some pathnodes on the landscape.
I moved tank using "Actor Factory" and "Move To Actor" inside kismet.
(used UTActorFactoryAI for Factory and my own pawn class)
This is my Vehicle Class:
class MyVehicle extends Pawn
defaultproperties
{
Begin Object Class=SkeletalMeshComponent Name=MyTank1
SkeletalMesh=SkeletalMesh'MyTest.Models.Tank'
End Object
Mesh=MyTank1 Components.Add(MyTank1)
}
First question is how can I make the tank to be affected by landscape slope?and second question is that I added "placable;" in my class and now it is visible in ActorClasses and when I add it inside landscape, it has some properties.
how can I add a property for it to set the target(selected pathnode) on the model itself?
(now the tank is generating frome a Note node)