need help you guys using june 11 udk build whenever i try to build lighting (lightmass high), this problem comes up with some of my decals: WTF? why the checker underneath? any help would be appreciated :D
many different ways majority come down to how you set up your material, blending modes like additive or modulate or even translucent. then just assign it as a decal material. you could also embed decals within your objects material and parametize (made up word) the variables so its flexible for material instances, but with…
Quick video to show how to make 3D shape Decal Logo Sticker in Blender. Hope this helps. #cgian #b3d #blender Please visit, https://cgian.com/2022/10/blender-how-to-add-decal
Hi guys, for this current project I'm working on I wanted to use normal edge decals, I've followed this tutorial I'll explain my set up, I'm trying to add edge wear to this Below you can see the deferred decal mesh which isn't applying the normal information correctly to the pillar underneath. Below you can see in the…
A, looks real sexy! Can't really say the oil painting makes sense but who cares? :P I'm assuming you are using UDK decal actor? http://www.hourences.com/tutorials-ue3-decals/
This weeks assignment was decals in udk. I threw together a little scene where i could kinda bring 3 decals together. Right now the damage (chunks out of the drywall and on the edges, not the hole itself), the outlets and the drywall dust on the wall/ground are decals. I had fun with this one. Still working on a pretty big…
Thanks, i'll check this tool. Hm not sure about the textures. But an friend mentioned a way they could have do it (i'll try to find out): Maybe the decals are placed in the Fallout Leveleditor on the stone and then stored as prefab. So every level designer could use this stone with decals (without having to add the decals…
The base could be optimized better and the screws can be floaters or mesh decals. Texturing looks ok except for the base which could use some more grunge towards the ground. The pole has a bit too much contrast in the roughness imo