What is best practice when exporting looping animations for use in a realtime 3d game engine? for example: looping walk cycle (frame 0 and frame 100 are identical) 1. set start frame to 0, end frame to 100, export or 2. set start frame to 0, end frame to 99, export Option 1: duplicate frame data but curves placed end on…
So I made a made an object in 3ds Max. Unwrapped it. Exported it to Zbrush. Sculpted my details in Zbrush and now I am ready to export it out to generate my maps. So, when I go to export the object. It seems to export very very quickly. No mapping to UV Coords progress bar. If I try open the .Obj in 3ds Max it tells me…
I'm trying to get Maya to export an animation (via the FBX_DAE export plugin), but when I re-import the DAE file back into maya, none of the animation is preserved. I also tried exporting the animation as FBX, and loading it into the autodesk FBX viewer to convert it from FBX to DAE, and got the same result. When I load…
Hello Polycount! I am having an issue with 3DS Max and Maya's FBX exporting of stingray materials. It exports everything fine except it seems to be exporting Max and Maya internal cubemap files that it uses for viewport previewing of PBS'. It is exporting 3 textures in addition to the models textures. Here's a screenshot.…
Hi I'm struggling to figure out how to correctly export armature/bones out into UE4/5 from 3ds Max. Rigging/animating isn't something I'm fully versed in. I've set up rigs and done a bit of animating before, in Max, Maya and Blender, but I don't think I've exported out full animations into Unreal before. And certainly not…
Hi guys, Hopefully someone can point me in the right direction, I'm still fairly new to 3D and very new with 3D for games. I have modelled, rigged and animated a character and am trying to export it as an FBX for import into Unity. When opening the FBX file after export it looks as though none of the animation has exported…
For those of you using Max and the Source Engine, I wanted to share some new updates. Today I loaded an update to Wall Worm that fixes the Brush Material Exporter bug that wouldn't let you export the Material and Maps in the same pass (you had to export maps, then materials). I also added recently the ability to place and…
Sad but True ! I am google this problem, but nothing found :( FBX Export has chance to crash - ~75%. My solution : 1.) Buy pretty Fast - SSD. 2.) Install (OS / Maya) on SSD. 3.) Before Export - Save scene. 4.) Export > (Crash) > Load Again > Export > (Crash) > ∞ 5.) Repeat until you get Lucky ! 6.) PROFIT ? - :poly142:…
Blender 2.79b Win 10 Am trying to bake hair planes in xnormal but getting endless errors so decided to check the exported meshes. Export wavefront obj and then reimport. Nada. Cant see a thing. The model is in the correct layer and present in the outliner. Pressing Del zooms into the origin but nothing visible and nothing…
I have some meshes I'm trying to export from modo to maya but cannot seem to get them to export with their UVs intact. If I export to obj I get no UVs and if I use fbx I get skewed UVs. Below are my modo UVs and my maya UVs. I don't see option-boxes when exporting so I'm not sure what else to test but could sure use a hand…