I have some meshes I'm trying to export from modo to maya but cannot seem to get them to export with their UVs intact. If I export to obj I get no UVs and if I use fbx I get skewed UVs. Below are my modo UVs and my maya UVs. I don't see option-boxes when exporting so I'm not sure what else to test but could sure use a hand with this problem.
The weird thing is, I was able to get some other files to export properly (tables and chairs) but not these bookcases. Really scratching my head on this one.
Replies
Do a simple test with a new scene / cube and export that to maya and see if it works. Export settings are under System>Preferences>FileIO
It looks like the uvs are intact but vertex order or something is messed up. Are you sure this isn't a maya import issue?
That might explain the strange UVs you've got there via FBX.
There is an issue with FBX UVs that I've bugged and should be fixed in SP3... but it results in too many UV splits, rather than too few.
I don't know what fixed it, maybe a combination of everything, but thanks for the help everyone.