Hey everyone! I recently finished bring this CH-47 I made a while ago back to life! See more here: https://www.artstation.com/artwork/4b1Vm2 [Material Breakdown] CH-47 Materials: 3 Outside - 2048x2048, Rotors - 2048x2048, Windows - 1024x1024, 85,654 -TRI https://www.artstation.com/artwork/4b1Vm2…
Hey Guys :) I am kinda new to 3ds max and really am wondering how i can clean / finetune some obj game mesh in max. My problem is, i can really get the model itself smooth (after quadrifying it) and all - thats not the problem, BUT i never get rid of that reflection issue, you can see in the screenshot. Please help a noob…
So I am working with a version of the UDK that doesn't have this actor class extended to a moveable state. This is the extension I have .fctbNone{ color:#000000; } .fctbStyle4Style11{ color:#0000ff; } .fctbStyle3Style10{ color:#87ceeb; } .fctbStyle4{ color:#0000ff; } .fctbStyle1{ color:#4b0082; } Whats happenening when I…
I figure theres a bunch of people here using spotify, so I thought it'd be a good idea to start a collab playlist for PC. If you don't know what spotify is, the chances are pretty damn slim that its available in your country, but if you STILL want to know wth spotify is, go to: http://www.spotify.com PC Rock/Metal:…
i like this update... http://help.autodesk.com/view/MAYALT/2017/ENU/?guid=GUID-085D05C1-CBA6-4BBD-8645-7C3B3967D626 nightshade integration bakeable deformers quaddraw updates viewport displacement
It's been 10 yrs since I last bought a pc.. Guess it's 'bout time to pick up a new one It'll mostly be used as a workstation. Viewport performance is important, as well as render speeds. Being able to play new games again is a bonus! Thoughts on this one? Am i missing out on some must-haves? Would you choose something else…
Since its time to get off my lazy ass now that i have some free time on my hands i decided to do some studies on a regular basis The following are gestures studies , both only referencing 1 picture to capture the figure . time per study was about 2 hours. Both are started from spheres only using primitives as inserts to…
Got around to finishing this character! Comments & critiques much appreciated. Demon Hunter 3 (Fan Art) Concept by Glenn Rane A special thanks to J Hill for his help & feedback. More renders: https://www.artstation.com/artwork/4bbm94
modelHello again, this is character time. This is a game-ready ninja character (24 k Tris). available in : https://sketchfab.com/models/5b4c141e4fa04c8bb8a6c8722fcb768f https://www.cgtrader.com/3d-models/character/fantasy/ninja-3af0a03d-808c-4bc0-bd4b-19cc9d464ef6 there is no rig just the character and textures come with…
Right guys; When working on PSP spec characters in the past, I was told that the best way of keeping the file sizes down but maximizing colour usage would be to use lots of small texture which can then be knocked down to 4bit colours. These were for bit part characters but the aim for what I'm doing for the portfolio are…