So I am working with a version of the UDK that doesn't have this actor class extended to a moveable state.
This is the extension I have
.fctbNone{ color:#000000; } .fctbStyle4Style11{ color:#0000ff; } .fctbStyle3Style10{ color:#87ceeb; } .fctbStyle4{ color:#0000ff; } .fctbStyle1{ color:#4b0082; }
class DominantDirectionalLightMovable extends DominantDirectionalLight native(Light) placeable; defaultproperties { Begin Object Name=DominantDirectionalLightComponent0 WholeSceneDynamicShadowRadius=2000 End Object bMovable=TRUE Physics=PHYS_Interpolating }
Whats happenening when I try to use it in the editor, or right click on any other light, the editor crashes. Is there a way I can get this to work without getting the game/editor crashing?
Replies
It's entirely possible that dominant directional and moveable are mutually exclusive concepts, at least in the build you're using.