Looks really nice and solid! But she looks like she has some kind of thousand yard stare. I would have changed her expression a bit to give her some character. A little pose could add a lot to the presentation too.
It is a really nice piece. This is maybe something to think about in future so grain of salt right. It is really the functionality of the armour. Fantasy armour is really cool but I think you can get a much better sell if it seem functional. First it will potentially give you better designs which a person could actually move in, but that actually is a really great place to be creative with the functionality and where to stretch the rule to make cool design choices. Another place to consider is animation and you will get much better bends in joints when the armour looks like it can right. Currently your character would not be able to bend at the waist without distorting the plate over the sternum.
But that aside lovely render and nice sculpting so good job! Hope that helps in future.
@Ruflse I could not agree more. Still haven't gotten around to learning proper face/body rigging so it has been a bit of a struggle. Will learn eventually though thanks!
Thanks Lou! Yeah I never thought about it but now that you mention it I agree.. I based it off an illustration so tried to keep it as close to the original as possible, but yeah it should be changed a bit for the game mesh.
This is very nice work! Very clean topology and really nice textures. My only CC is the eyes need a little work. the whites of the eyes are too white and to me, don't look super realistic.
Did you add a ring of geometry around the eyelids to add that extra layer of gloss around the eyes? have a look (if you haven't already) at this thread by Pav3d, he shows a really nice break down on how he got the extra details around the eyes. https://polycount.com/discussion/181864/bloodborne-hunter-fanart-wip
Thank you so much for this! The eyes have been bothering me quite a bit as well, but have been unable to figure out how to set up some of the materials.
Replies
Another place to consider is animation and you will get much better bends in joints when the armour looks like it can right. Currently your character would not be able to bend at the waist without distorting the plate over the sternum.
But that aside lovely render and nice sculpting so good job!
Hope that helps in future.
oooo bebe.
@Ruflse
I could not agree more. Still haven't gotten around to learning proper face/body rigging so it has been a bit of a struggle. Will learn eventually though thanks!
@Lou_
Thanks Lou! Yeah I never thought about it but now that you mention it I agree.. I based it off an illustration so tried to keep it as close to the original as possible, but yeah it should be changed a bit for the game mesh.
Did you add a ring of geometry around the eyelids to add that extra layer of gloss around the eyes? have a look (if you haven't already) at this thread by Pav3d, he shows a really nice break down on how he got the extra details around the eyes. https://polycount.com/discussion/181864/bloodborne-hunter-fanart-wip
Thank you so much for this! The eyes have been bothering me quite a bit as well, but have been unable to figure out how to set up some of the materials.
@jose.fuentes
Thanks! Yeah I know need to figure out how to set up some basic face rigs I want her to look a bit angry, but not sure how to get around it.
if you havent yet, check out advanced skeleton (if youre using maya) its pretty straight forward