Hi everyone, I wanted to start a thread about a game I am working on in my spare time to get some useful crits. I started out concepting and storyboarding the scenes I want to explore further. At the moment I have begun creating hand painted 3D props/ weapons for the characters, later I want to move onto a small scene and…
Hey everyone. Thanks for stopping by. I have a question. I have made maps for my low-poly mesh, but now, I think I want to go even lower poly. I have seen in numerous games where low-poly characters have hand-drawn facial animations. Is this achieved by creating a .mp4 and mapping a video to the animation? And if so, is…
Hello everyone, and welcome to my thread! Low Poly assets done with blender and hand painted with procreate. I wanted to challenge myself, so I have textured all the assets in one texture, to optimize the pack. If you have any tip or critic let me know !! I'm new here, so I hope doing this right (if not, let me know).…
I want to get back into Hand Painting a bit to Improve my skill in that area, I'm a fan of Blizzard and their art style so I'll be working towards building a Tavern much like how I would Imagine the tavern from Hearthstone looking. Not sure what Game Engine or Renderer I'll use yet and its not really Important right now…
hay Poly-count pple this first time to post here so i hope u like what i will do my target to make a stylized room from various concepts and styles to one style that i defined it here on this model work still in progress. goals: 1-finish the room in 45 day 2-post every weekend my progress 3-poly target 15K poly 4- improve…
Hi! I have some problems with hand keying animations using the HIK control rig (2013). I have done a few simple test animations to see how well one could animate with the HIK rig but I ran into some problems straight away. After saving the file and reopening it, a lot of the animation info was missing or altered. For…
Experienced 3D Artist is available for work SKILLS* 15+ exp in the game industry + Art Director * 6 years exp with Unity3D * Skilled in characters * Skilled in low-poly models and hand-painted textures * Skilled in Zbrush and Substance Painter * Works fast and proficient in following pipelines * I'm a co-operative and…
Personal hard-surface modeling study of the NYC R160 subway train. Currently focusing on the exterior and undercarriage, modeled from real-world references. Interior and texturing are still in progress.
Good start but I think you need to refine some shapes and textures. It's hard to tell from this but are you normal mapping this or just using hand paint diffuse for the final? As far as refinement I'll run with the hammer. The material definition makes it look like it is a plastic prop at the moment. Because of this it is…